When a new hearthling comes to town, he/she could already have a few jobs in mind that he/she would like to do.
For example.
Bob is new to town, bob likes farming and carpentry, but hates blacksmithing.
You have as many farmers as you want and carpenters.
You assign bob blacksmithing, Bobs blacksmithing skill now increases much slower than other hearthlings that would be assigned to blacksmithing and may not top out at level 6. He may just top out at level 5.
Now, instead of Bob, Jim comes to down, he loves blacksmithing. You assign him to that, bam, he’s already level 2 and has increased exp rate.
So those two didn’t show up, now Pam came to town, she doesn’t hate blacksmithing, but she’d rather do farming.
You assign Pam blacksmithing… stats as per normal in game now.
well, thing is… that’s kind of already in the game.
hearthlings come with strength, faith, and intelligence. a hearthling with 4 intelligence, 2 strength, and 2 faith is a bad choice for a footman, but a great choice for a mason. so you shouldn’t put them as a strength-heavy class because it wouldn’t be good for that hearthling, but you should put it in an intelligence-heavy class (namely crafters).
now this only works in 3 fields, sure, but I’m pretty sure no one would be happy with getting a 6 intelligence and 1 strength hearthling just to have them hate carpentry but love archery.
it’s a nice idea, but it’s kind of already done with the natural stats of the hearthling.
@Ridesdragons Could you enlighten me as to what stat does what?
why does 4 intelligence make for a better mason? is it simply the increase in experience gain?
Also, I do still like the concept, but instead of an experience gain, let it alter something else. Maybe they’ll wait and mock before doing the next job sometimes, or need more rest.
Here are some details about stats. As we are in Alpha, this is all subject to change, and is already different than it was just a few alphas ago.
Each of the 3 stats, mind, body, and spirit are used to calculate a heartlings attributes. The 3 big stats are randomly generated when the Hearthling is spawned, and range from 1-6. Each stat has 3 attributes that it primarily influences, and all the stats can be seen on the Character Info screen in the game. Here is an example worker’s page:
You are very welcome! One of the best things about Stonehearth itself being a “mod” is that we can open up the files and take a look. If you are ever curious about these stats (and if they change in a future Alpha) they are stored in the base_human.json file in C:\Program Files (x86)\Steam\steamapps\common\Stonehearth\mods\stonehearth\mixins\base_human. In order to view the stonehearth.smod as a folder, simply rename it to stonehearth.zip and extract the files as you would any zip. I would strongly recommend copying the original stonehearth.smod somewhere safe before digging into the files, just in case, but you can always delete it and “verify game cache” if you mess anything up. Also, I believe the game looks at folders before smod files, so be careful about having both a folder and an smod in the mods folder.
WOW! Thanks. And here I was still giving everyone with a large Strength the jobs because way back when I started playing, that helped all the classes. Now things will run more smoothly!