So I was playing through my first village since getting back into the game. I’ve hit the default max cap of villagers and I guess one thing that I would like to see improved in the future is stat implementation. As things stand the only way to “buff” or improve a Hearthlings stats is through jobs. This is a fair system as it allows them the “progress” of doing well in a job and being rewarded. One small gripe I have though is Hearthlings are given with random stats, for better or worse. Some Hearthlings are Super-People and other are more challenged so to speak.
My remedy for this would be to have a few different buildings become available once you reach your town reward threshold. The monument building phase. The new buildings would give blueprints to allow the building of a small library, gym, and the re-purposing of the shrine. The library would allow Hearthling’s to increase their mind stat, while the gym would increase their body, and the shrine their spirit. This would allow any Hearthling to reach the pinnacle of mind, body and spirit through hard work and dedication. The AI should force hearthlings to improve their worst stat during free time only, as work should be priority. If your town is successful enough that there are hours of recreation you are rewarded with Hearthlings improving their skills.
With any proposed system there also needs to be a balance. I think in order to balance this proposed opportunity for improvement we need the looming danger of regression. While performing jobs that they are unskilled at Hearthlings should have the misfortune to experience on job accidents, these accidents should have the chance of causing skill regression. Did your farmer trip over some vegetables and bang their head, minus one mind. Did your inexperienced Knight get too dinged up in battle, I guess it’s time for some physical therapy because minus one body. Of course not all these events should be permanent stat loses but I think a balance between temporary and permanent stat loss/gain would make for an interesting dynamic.
Since Hearthlings are capable of cross-training professions this gives more purpose to having a level 6 Blacksmith/Carpenter as it lets the player plan for some Hearthlings requiring downtime to “recover” or improve.
I’m sure there are many issues with this suggestion but I think this can add a layer of concern over our villagers and town, which at the moment feels a bit disjointed. While I’m sure there are plans to improve on the conversation and relationship system, I think this dynamic could enhance those features as the little Hearthlings gossip, love, hate and cry for one another. So far the most concern I felt in this play through happened tonight when some dirty kobolds spawned close to my town and sniped at one of my villagers. As the poor builders’ health ticked down to two bars I thought two things;
- That’s kinda cheap yo, he doesn’t have the correct line of sight to hit from there
- Please don’t die
So while I don’t want to see my Hearthlings suffer to a cruel universe, these types of events are what make me more invested in the well being of Hearthlings. The upside is the triumph of producing a super intelligent, buff bod, spiritual troupe of Hearthlings. At least until the next workplace accident, we’re looking at you Mer Burlyhands.