So I’ve made it pretty clear in the past that I’m not a big fan of how Stonehearth does micro, but in some of my hardmode games it’s been an unfortunate necessity. However, one major gameplay element which can’t be managed is who the cleric is healing, or who they should provide a priority to.
And the way they work right now is just painfully inept. Running into combat, past other units, and trying to hit the biggest enemies they can find, while ignoring injured party members, is hard to watch and even harder to play with. Furthermore, when the cleric finally does decide that one of their party is worth healing, they will frequently ignore the lowest health hearthling in favor of a squishier friend. It seems like right now they’re preferring the raw health values over a percentage (e.g., a knight at 10% health with 100 HP is ignored, while an archer at 50% health with 50 health is healed). I would love to see some kind of controllable priority system, by name or by role, or baring that, an “assist” button, so that I can tie a cleric to a knight and have them prefer healing them over anyone else.
Lastly, if stonehearth really is going to encourage the kind of micro management of the units, rather than whole party directions, then we need to have the ability to demand that a cleric stop what they’re doing and heal a unit with an assist/heal command. Leaving it to the AI means that no matter who they are close to, who is going to take damage, or who needs the most healing, we can’t get them to do what they’re supposed to: heal.
… I can see that I’m getting a little more into this than other people are, so this may just stem from my high standards for healers, and my experience with them in MMOs, but it is just excruciating to see how awful these guys work right now when they’re left to their own devices.