Yeah, I got that. Sorry if I didn’t bring it across well enough. The issue with this mod/modpack was its reliance on one or more centerpiece mods/mod concepts… If I was to start with those ideas you suggested, a lot of it would need redoing if I/we then returned to the idea of making these bigger, core mod concepts later on. Furthermore, I’m not too hot on making content mods, as I don’t quite believe that’s what this game needs most of all to become better; it’s an expansion (or even an overhaul) of more core elements… Once that’d be done, then I’d be all for adding content, especially seeing as it might no longer be going in the same direction as the base game and therefore require completely new and different content.
My end conclusion is thus still pretty much the same as it, in fact, always was… I will start small’ish, by making an expanded and overhauled jobs/classes list and it’ll grow from there. If it wasn’t understood from the intro (which I admit would be because it was never stated at any point, since I assumed it’d be taken for granted), then I don’t plan to release everything all at once. The idea was to make core changes at first and adapt what needed to be adapted for it to work (jobs/classes probably first and central) and then eventually slowly implementing the other elements one by one.
Two of the main reasons behind me trying to draw together a group to develop this, and asking for the community’s approval, are:
- I know from experience that I tend to work slower when I work alone; among other reasons, because I hold myself to ridiculous or even unachievable standards (which I tend to lower considerably, but I believe still reasonably so, when working in a group) and I tend to jump between projects way too often to be effective (which I do because I’m a thinker and catalyser, not a doer; something that changes when I become responsible for a workflow, for reasons that are beyond me)… Now that I look at it, that does seem quite selfish and probably is, but it’s quite likely what originally motivated me to do it… sorry .
- I personally love the idea of community mods and quality of life modpacks (like for instance CBA for Arma, CCL for Rimworld and especially big ones like Long War mod for XCom) and would much rather have a larger thing the community gets credit for than something I alone (or mostly so) get credit for.
As a disclaimer, the latter is not feigned humility, I won’t claim to be a humble sort myself . If anything it might more be a combination of what is read at face value, me not being all that fond of the spotlight and other minor things.