So i stumbled across this idea when i was pondering how the story in the game feels to short and shallow at this point and i want to share it…
Imagine a system, where that dayli hearthling that wants to join your town is rigged.
Rigged to introduce a certain charecter… Let make an example for this post… Lilly Flowerpetal? yes lets say Lilly Flowerpetal was thrown into the players town, just like any regular hearthling. The player would not know that this particular hearthling carried an unfolding story with her, but would find out when certain criterias where met?
Lets say that Lilly had the trait: Passionate farmer?
It is not certain that the player would assign her as farmer, but there would be a good chance that it would happen right?
Lets say that Lilly got to be a farmer and begun leveling up. When she hit level 2 the story would begin.
Some kind of UI frame would pop up (and of course set the game on pause) and in this frame there where not the normal written storylines, but a sort of comicbook like setup?
Through this setup Lillys story could begin to be told by a anonymus storyteller, that simply described what was going on with this hearthling in the players town?
Example of the start of a story: Lilly found a strange rock while tilling the field and discovered that… something catchy that starts of a great story.
This way, the charecter in the story could actually be represented in the players town and the story would feel more personal. What stories and how long or what effect they should have is a whole other discussion, but now there is a key to a locked door
If this UI frame got into the game, it would also give modders the ability to create more interesting content storywise and really enrich the length of the game?
Imagine designing a charecter for a story? Imagine how a hearthling with the trait cultist could open up so much lore!
I am not certain if it is clear, but i am talking about predesigned charecters and not some random hearthling with a trait
Thank you for reading and i hope some of this will be seen as resourceful and usefull