Priority System, and slight RTS additive
Adding a priority system on a small scale, nothing too big or too small would suffice. Setting a hearths priority would work well in this game. That Way you can tell your hearths who to be with in their class. A worker could be set to mine, another to build and another to gather. A farm could be set to farm and another to gather food. Cooks could have same setup except adding the cook ability. Soldiers could be told to patrol and or Roam freely. THis could go on and on with each class but i think you get the gist
Worker priority system
Mine_ Haul_ Build_
Farmer priority system
Farm_ Gather_ Till_
Rts update system:
Have slightly more control of Hearths, especially Soldiers would and could create a better feel for adventuring. I would set up 2 type of groups. 1 would be the party group, It would only consist of 4 to 5 hearths of any type that could go on adventures. When in Town parties will roam the town defending it on it’s own. and socialize with hearths. The other would be the small army group, It would be able to hold a lot of hearths and would have it own commands, like patrol this or guard here. They could not do adventures but could handle the adventures. On the RTS controls, Commands like attack here and or attack this target would still be a must as in now, but not as clunky.
RTS system control setup for both:
Attack (Would attack target or targets in location), Defend (Would defend Location for a bit),
Extra to party
Explore ( sets the party to explore an area), Rest (Party would setup camp and rest for the night, ie sleep with bedrolls ect), Return (returns party to the town).
Attack (Same), Defend (Same), Patrol (Could patrol an area or they auto patrol on roads and designated locations the player setup), Guard (Guard a spot w/in a area), Return(same)
More to cont