I’ll explain what I want to suggest with an example:
The Shepherd has no “crafting” menu.
After promoting a trapper to a shepherd you can designate a Zone for a animal pasture, like now.
Now you can open up a menu where you give the shepherd orders like the craftes but for each zone.
A Shepherd level 0 with her or his first zone can only get little animals like rabbits, raccons or chicken.
And can only harvest and raise those animals.
(Note the zones will have more animals as now)
With the menu you can
define that the zone should have at least 6 out of maximal 12 animals, not less.
define that the shepherds should harvest xyz resources(like in the crafting menue build xyz of something) or maintain an amount of xzy resources.
Some pros are
With this menu you do not have to gather manually and also you won’t get way to much wool like now.
You can see, with only one look at the menu, what your animal stock is or you can easy change animal pastures.
But some cons are
Could makes things complicated for some people … maybe.
What do you think?