8BitCrab's voxel stuff

@8BitCrab

Here is some cake for your mercenaries. :smiley:
My 2nd creation. I tried to make a plate with a ribeye on it.

cake_table.qb (356.0 KB)

7 Likes

oh lovely! they do get quite hungry out there on the battlefield.

quite the improvement! i look forward to seeing what else you come up with :smile:

Really good! -The Mace looks awesome! Made me think of Sauron (=

1 Like

so i thought i had replied to this earlier, but apparently not… anyways,

i probably won’t create a thread for my general lore, however i do plan to create a thread for the Dark Templar, for giving bits of lore, showing off the mods progress, etc. it might be awhile before that happens though…

2 Likes

@8BitCrab is there a .pal file out there for StoneHearth colors? I am having a hard time trying to get my colors right. I found out that Magicavoxel has 3 .pal (palettes) by defult and a silder bar at the bottom to adjust gradient. But I have not figured out how to make my own palettes and then save it for future use. My objects tend to be brighter overall versus traditional StoneHearth objects.

I looked at the post where @MelOzone made all those lights and saw his palette display and I went to the Paletton website but it does not seem to export to a .pal file.

1 Like

i can’t describe it in detail atm, but here are the very basics circled in red,

2: when making my custom palette’s i always use #2 as my base, you don’t have to do this, but i find it easier to make custom colors when everything else in the palette is greyscale.

save: clicking this will open a window to save your current color palette to a folder inside magicavoxel.

open: clicking this will open up the palette’s folder, double click one of the palette’s inside to open it.

generally i make my own colors, but if i absolutely need it to be the same colors as a stonehearth model,i simply open one of the official models and save its color palette.

for custom browns go with a grey brown,


obviously the first bar in orange/yellow area, and keep the other two bars in general circled (squared?:stuck_out_tongue:) area. i just used brown as an example as when i first started i had a lot of trouble with it… but a general rule for stonehearth is tone your colors down.

3 Likes

Try making king Dresmond with white/grey hair? I’d love to see him like that. Great models as always, I’d love so much to play as Dark Templars in the game :heart_eyes:

1 Like

Loving the stuff so far! Keep it up, can’t wait to see more! :smiley:

1 Like

i’ve actually changed his hair to be more a grey color since i first showed him off, but haven’t changed enough to feel him worth showing off, but when i get some free time i’ll see about getting a quick picture.

It doesn’t. I’ll try to explain briefly and simplified. I do it with a bit of manual work.
Basically every palette color can be described as a combination of R(ed), G(reen) and B(lue) components.
https://discourse.stonehearth.net/uploads/short-url/3mpnvnFatd9DgnNCSmyR5WzCmDt.png
Here at 8BitCrab’s pic are the sliders. Below them is the RGB value of the selected color (in this case it’s 97 85 63). This field is editable: you can put in it your own values separated by space. After pressing [Enter] the color of the palette is overwritten using new values.
Paletton has a Tables/Export button that shows all the selected colors in HTML and RGB formats. All that’s left to do is insert RGB value for the color into your palette.

My palette can be loaded into Magica with ā€œOpenā€ command, it already has most (but not all) vanilla SH colors.

1 Like

Thanks for your help, I had just been looking at that. where you can manually type in those numbers and the fact that the Paletton website gives you those numbers.

I had become confused thinking I needed a .pal file, when it was actually a .png of the colors that you could manually configure.

1 Like

alright, here’s what Dresmond currently looks like, as you can see, only difference is the greyed hair,

also, here’s a WIP model for decorative clocks,


might not be finished/added though..,.

15 Likes

Love it!

Is that clock going to be the full or the iconic version? Looks good for iconic. It’d be really cool if you could sync up the clocks with the world time though.

2 Likes

Keep up the great stuff 8bit :smiley:

3 Likes

it’s my first pass at the full/normal version, but i’ll probably end up using it for the iconic once i have a better model for the normal size :slight_smile:

2 Likes

Yeah, unless you plan on fully making a straight up mod with a theme and everything many of the models just seem to end up lifeless. Lore makes the models really ā€˜come to life’. Great idea though. :wink:

3 Likes

So I saw this and thought: What about using a watchmakers 4? aka: IIII instead of IV it creates more balance in the numbers placement

3 Likes

Ah, the old ā€œ4 with I, 4 with V, and 4 with Xā€?

I’d definitely like to see it for comparison.

1 Like

well i could, but then if a liked it i would have to update the mods files… and i don’t want to have to update the mods files :laughing:

1 Like

Oh hey, this thread exists. Have my Likes, have all my Likes~