Here is some cake for your mercenaries.
My 2nd creation. I tried to make a plate with a ribeye on it.
cake_table.qb (356.0 KB)
Here is some cake for your mercenaries.
My 2nd creation. I tried to make a plate with a ribeye on it.
cake_table.qb (356.0 KB)
oh lovely! they do get quite hungry out there on the battlefield.
quite the improvement! i look forward to seeing what else you come up with
Really good! -The Mace looks awesome! Made me think of Sauron (=
so i thought i had replied to this earlier, but apparently notā¦ anyways,
i probably wonāt create a thread for my general lore, however i do plan to create a thread for the Dark Templar, for giving bits of lore, showing off the mods progress, etc. it might be awhile before that happens thoughā¦
@8BitCrab is there a .pal file out there for StoneHearth colors? I am having a hard time trying to get my colors right. I found out that Magicavoxel has 3 .pal (palettes) by defult and a silder bar at the bottom to adjust gradient. But I have not figured out how to make my own palettes and then save it for future use. My objects tend to be brighter overall versus traditional StoneHearth objects.
I looked at the post where @MelOzone made all those lights and saw his palette display and I went to the Paletton website but it does not seem to export to a .pal file.
i canāt describe it in detail atm, but here are the very basics circled in red,
2: when making my custom paletteās i always use #2 as my base, you donāt have to do this, but i find it easier to make custom colors when everything else in the palette is greyscale.
save: clicking this will open a window to save your current color palette to a folder inside magicavoxel.
open: clicking this will open up the paletteās folder, double click one of the paletteās inside to open it.
generally i make my own colors, but if i absolutely need it to be the same colors as a stonehearth model,i simply open one of the official models and save its color palette.
for custom browns go with a grey brown,
obviously the first bar in orange/yellow area, and keep the other two bars in general circled (squared?) area. i just used brown as an example as when i first started i had a lot of trouble with itā¦ but a general rule for stonehearth is tone your colors down.
Try making king Dresmond with white/grey hair? Iād love to see him like that. Great models as always, Iād love so much to play as Dark Templars in the game
Loving the stuff so far! Keep it up, canāt wait to see more!
iāve actually changed his hair to be more a grey color since i first showed him off, but havenāt changed enough to feel him worth showing off, but when i get some free time iāll see about getting a quick picture.
It doesnāt. Iāll try to explain briefly and simplified. I do it with a bit of manual work.
Basically every palette color can be described as a combination of R(ed), G(reen) and B(lue) components.
https://discourse.stonehearth.net/uploads/short-url/3mpnvnFatd9DgnNCSmyR5WzCmDt.png
Here at 8BitCrabās pic are the sliders. Below them is the RGB value of the selected color (in this case itās 97 85 63). This field is editable: you can put in it your own values separated by space. After pressing [Enter] the color of the palette is overwritten using new values.
Paletton has a Tables/Export button that shows all the selected colors in HTML and RGB formats. All thatās left to do is insert RGB value for the color into your palette.
My palette can be loaded into Magica with āOpenā command, it already has most (but not all) vanilla SH colors.
Thanks for your help, I had just been looking at that. where you can manually type in those numbers and the fact that the Paletton website gives you those numbers.
I had become confused thinking I needed a .pal file, when it was actually a .png of the colors that you could manually configure.
alright, hereās what Dresmond currently looks like, as you can see, only difference is the greyed hair,
also, hereās a WIP model for decorative clocks,
Love it!
Is that clock going to be the full or the iconic version? Looks good for iconic. Itād be really cool if you could sync up the clocks with the world time though.
Keep up the great stuff 8bit
itās my first pass at the full/normal version, but iāll probably end up using it for the iconic once i have a better model for the normal size
Yeah, unless you plan on fully making a straight up mod with a theme and everything many of the models just seem to end up lifeless. Lore makes the models really ācome to lifeā. Great idea though.
So I saw this and thought: What about using a watchmakers 4? aka: IIII instead of IV it creates more balance in the numbers placement
Ah, the old ā4 with I, 4 with V, and 4 with Xā?
Iād definitely like to see it for comparison.
well i could, but then if a liked it i would have to update the mods filesā¦ and i donāt want to have to update the mods files
Oh hey, this thread exists. Have my Likes, have all my Likes~