I think went with too many voxels, and perhaps too realistic? Maybe the spotty fur is a bit much, better for a porcupine? Anyways, my first try. It thought I’d get some input here before I submit one.
Yeah, definitely too many voxels. The two things to watch out for while modeling for Stonehearth are a) don’t stress the realism and b) pick the smallest possible size to work in. Pick an aspect that you want to emphasize and then make the rest secondary (as seen in the Dragon Whelp stream)
edit: the more I look at the existing model, the more I think of a fat hedgehog. Slim it down a bit and you’ve got a nice new ambient creature.
@2_Zons Nice version of the Marvin. Have you tried a version with the skirt facing downwards? Would be interesting how this looks.
Thanks for all who are following and maybe even waiting for the videos on animation. Next week I will work on the 4th part, which will finally show the first steps with Blender.