Workers stop working, just idle

Game version 0.10.0 (alpha_10_5 10) x64, when they won’t work it seems that the ‘pathfinder navgrid’ portion of the utilization bar takes up most of the bar.

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in my logic that whould be becouse they want to get to that unreachable item, increasing the navgrid(and likely also memory usage)

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Didnt think to look for that. I have been running into the same issues (and posted about it). I’ll try your fix/solution.

Having to use console commands as a work around shouldn’t be a permanent solution though.

Hello there,

First of all, love the game. It has quite a lot of issues, but thats where a Alpha is for.

Builded a bigger house, tried to do it for some time but then the builders just stop after a certain amount of time. This time they got the first 2 floors ready and then just decided to stop it. They have been doing nothing for the last three days. Is there any fix for this or am I doomed to wait for the next release?

hey there @websterxsd … welcome aboard! :smile:

your image has been embedded and your report merged with this existing entry… thanks! :+1:

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A post was merged into an existing topic: Bug with picket fence causing starving hearthling (till death)

MY WORKERS ARE ON A STRIKE! My workers dont pick up and move stuff, plus my carpenter doesnt carpent anything unless I re log (sometimes). My workers will also sometimes just run around carrying an invisible item. PLEASE HELP! This needs to be fixed or else the whole world will be logs and bolts of cloth on the ground…

-Pixel Master :hamburger:

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‘Carpent’ is now in my vocabulary forever.
Unfortunately I have no solution for you. :frowning: Unless you need more areas set aside for things to be put in. I’d try removing and replacing whatchacallits… areas for things.

Wow. I didn’t realize how many “Idle workers” reports we have until I searched for a duplicate for this. They date from the early alphas and all… :cold_sweat: (merged with most recent one)…

@PixelMaster12 , if you have a savefile of it, you can upload it to Google drive or Dropbox and link it here, or if the save isn’t much big you could try sending it directly to (with this topic mentioned in the subject or message). It’d be useful for the devs.

In my case, the workers just stand idle (even while the icon above them indicates they’re hungry). I tried putting the town in Defense Mode to get them to react, but when I do that, only some of the villagers get into fighting stance while the others go back to their regular tasks. After I ring the bell to stop the Defense mode, All villagers go back to being idle.

I’ve found out that it has mostly to do with that the workers, or at least 1 of them cant reach a certain object and then the rest just follows. Happens when you build buildings to close to edges, they want to go there but cant due to pathfinding issues of some sorts. If you build just about 4 blocks away from a wall it won’t happen. Atleast in my scenario.

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After i loot too much things,i cancel the order,but the workers still cant move

I have a hp pavilion with windows 10, its a brand new laptop. I have an issue with the game. All my hearthlings have something to do, but they just stand there and the game will slow down, like its lagging, but time is still moving and the people are idle. It also keeps bringing up an error occasionally. I don’t see any relationship when it comes up, almost random If you notice the bar at the bottom right (don’t know the name of it) I seen several posts about it being filled with the the pathfinder navgrid color, but mine seems to be 90%-96% filled with iva or lva. when it gets high I pause it and it goes down, when I play it again everyone stats moving for a couple seconds, and then the bar refills and they all stop. I looked through the site and I’m not seeing anything relating to this.<img src="//" width=“690” height="388’>

Welcome to the forum, @Jeff_Fritz :smile:

Which version of Stonehearth were you playing?
I believe they already fixed some errors regarding the time_tracker controller.

The blue bar is Lua, not iva/lva :sweat_smile: They should do something about the font so small…

I just got the game on the sixth, its the alpha 11.

Hi All, I know this seems to be a common error but I couldn’t see any discussions on this for Alpha 11.

My user id stuff is 0b0f36d4-4455-11e5-9015-bcee7b5d8587 and I am running version 0.11.0 (release 453) 64bit build.

I am finding that all my hearthlings are going idle, this is also coinciding with the LUA portion of the task bar being between 95 - 99% full constantly. I have tried the suggested fixes I have found, saving / reloading, pausing restarting and making sure there are no items that cannot be got at (stuck on ladders, etc). I have fixed all these issues I can find but this is not fixing the issue. Currently my save is now unplayable as nobody will do anything, they won’t eat or sleep either. The game will work for a few seconds sometimes, but then go back to everyone standing around.

Let me know if you want any more info. Screenshot below :smile:

I’m also getting this error if it helps:

release-453 (x64)
stonehearth/components/ai/execution_unit_v2.luac:60: bad unit transition “start_thinking” from “finished” in action fill the backpack with ground items
stack traceback:
radiant/modules/common.luac:32: in function <radiant/modules/common.luac:32>
[C]: in function 'error’
stonehearth/components/ai/execution_unit_v2.luac:60: in function '_unknown_transition’
stonehearth/components/ai/execution_unit_v2.luac:85: in function '_start_thinking’
stonehearth/components/ai/execution_frame.luac:217: in function '_do_slow_thinking’
stonehearth/components/ai/execution_frame.luac:275: in function '_fn’
radiant/controllers/timer_controller.luac:32: in function 'fire’
radiant/controllers/time_tracker_controller.luac:9: in function <radiant/controllers/time_tracker_controller.luac:9>
[C]: in function 'xpcall’
radiant/controllers/time_tracker_controller.luac:9: in function 'set_now’
radiant/controllers/time_tracker_controller.luac:20: in function 'increment_now’
radiant/modules/timer.luac:6: in function 'self’
radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall’
radiant/modules/events.luac:78: in function 'trigger’
radiant/modules/events.luac:97: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>

I like stone hearth but I have never seen this bug

@Relyss can you merge this topic with Workers stop working, just idle?

nvm @SteveAdamo beat you to the punch


First bug, for some reason my workers will sometimes just stop working and I have to reload the game in order to get them to do anything again. It’s not just the workers, it’s the carpenter, blacksmith etc. and they all just stand idle even if I designate more work or remove the work and re-designate and the only way to get them to work is just to save and load that save.

Secondly, sometimes (I believe it is when I load into my game) my workers are stuck in the floor bar their heads so then they can’t move and they end up starving to death. Even with the reset command, it doesn’t put them back above the floor it just slides them a few blocks to the side in the floor so it’s impossible to get them unstuck and they eventually die.