Summary:
The game runs fine when just looking around the map even with full draw distance, but as soon as I place the flag for my town the music still plays but the game crashes.
Stonehearth.log:
2016-04-03 00:07:59.450317 | server | 1 | app | Stonehearth Version 0.15.0.549 (x32)
2016-04-03 00:07:59.450317 | server | 1 | core.config | user id is d1d877f1-f920-11e5-8ae1-8cdcd47fd403
2016-04-03 00:07:59.450317 | server | 1 | core.config | session id is be2fa802-f927-11e5-af37-8cdcd47fd403
2016-04-03 00:07:59.466019 | server | 0 | core.system | Initializing crash reporter
2016-04-03 00:07:59.997194 | server | 0 | lua.data | lua jit is disabled
2016-04-03 00:08:00.012821 | server | 1 | resources | Module rayyas_children_ui version 2 is deferred load)
2016-04-03 00:08:03.972075 | server | 1 | resources | Modules are verified pristine.
2016-04-03 00:08:04.081452 | server | 1 | app | Running Stonehearth server on port 52708
2016-04-03 00:08:04.081452 | server | 0 | physics.navgrid | subspace pathfinder is enabled
2016-04-03 00:08:04.081452 | client | 1 | renderer.renderer | Initializing OpenGL
2016-04-03 00:08:04.112700 | client | 1 | renderer.renderer | Determining window placement
2016-04-03 00:08:04.112700 | client | 1 | renderer.renderer | Selecting fullscreen monitor at 0, 0
2016-04-03 00:08:04.112700 | client | 1 | renderer.renderer | Creating OpenGL Window
2016-04-03 00:08:04.112700 | server | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-04-03 00:08:04.159577 | server | 0 | mod stonehearth.ai.service | [] enable_cpp_compound_action is on
2016-04-03 00:08:04.893952 | client | 1 | renderer.renderer | Creating OpenGL Context
2016-04-03 00:08:04.893952 | client | 1 | renderer.renderer | Finished OpenGL Initialization
2016-04-03 00:08:04.893952 | client | 1 | horde.general | Initializing GL2 backend using OpenGL driver ‘4.2.12422 Compatibility Profile Context 13.152.1.3000’ by ‘ATI Technologies Inc.’ on 'AMD Radeon HD 8610G + HD 8670M Dual Graphics’
2016-04-03 00:08:05.456453 | client | 1 | browser | cef started.
2016-04-03 00:08:05.472078 | client | 0 | physics.navgrid | subspace pathfinder is enabled
2016-04-03 00:08:05.518953 | client | 1 | mod radiant | lua controller lifetime tracking set to "nil"
2016-04-03 00:08:05.534580 | client | 2 | network | client allocating new send buffer (total: 0)
2016-04-03 00:08:05.628330 | client | 1 | client.core | user feedback is on
2016-04-03 00:08:06.171388 | server | 1 | lua.memory | lua shared heap size: 10.277 MB.
2016-04-03 00:08:06.171388 | server | 1 | lua.memory | o: outstanding allocs
2016-04-03 00:08:06.171388 | server | 1 | lua.memory | 32 bytes (o: 36561) : ########################################
2016-04-03 00:08:06.172388 | server | 1 | lua.memory | 28 bytes (o: 7072) : #######
2016-04-03 00:08:06.172388 | server | 1 | lua.memory | 56 bytes (o: 5930) : ######
2016-04-03 00:08:06.172388 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-04-03 00:08:06.174387 | server | 2 | network | server allocating new send buffer (total: 0)
2016-04-03 00:08:11.334209 | client | 1 | client.core | save game directory does not exist!
2016-04-03 00:08:25.374852 | client | 1 | resources | error looking for manifest in rayyas_children_ui: file not found
2016-04-03 00:08:25.719869 | server | 0 | mod stonehearth | ai slow start is enabled
2016-04-03 00:08:25.720869 | server | 0 | mod ai | cpp ai is enabled.
2016-04-03 00:08:26.380908 | server | 0 | ai.execution_frame | (3801 Alora Qualdeem)[t:5 f:1 (stonehearth:top) L:0F876420] ai slow start is 0
2016-04-03 00:08:26.430910 | server | 0 | simulation.core | took 113 ms to update game state
2016-04-03 00:08:26.431912 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:08:26.597908 | client | 1 | rpc | critical error in http reactor: could not trace[trace 177 7]
2016-04-03 00:08:53.451417 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | lua shared heap size: 18.342 MB.
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | o: outstanding allocs
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | 32 bytes (o: 50134) : ########################################
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | 256 bytes (o: 14438) : ###########
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | 72 bytes (o: 9065) : #######
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | 28 bytes (o: 8529) : ######
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | 20 bytes (o: 7730) : ######
2016-04-03 00:09:06.194539 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-04-03 00:09:21.448013 | server | 0 | simulation.core | took 1117 ms to process job list
2016-04-03 00:09:21.658545 | server | 0 | simulation.core | took 212 ms to process job list
2016-04-03 00:09:21.689764 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ‘’.
2016-04-03 00:09:21.689764 | server | 1 | physics.navgrid | error looking up entity data for . invalid file path ‘’.
2016-04-03 00:09:22.017922 | server | 0 | simulation.core | took 335 ms to process job list
2016-04-03 00:09:22.414351 | server | 0 | simulation.core | took 337 ms to process job list
2016-04-03 00:09:22.633056 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:23.346743 | server | 0 | simulation.core | took 714 ms to process job list
2016-04-03 00:09:23.523599 | server | 0 | simulation.core | took 161 ms to process job list
2016-04-03 00:09:23.981183 | server | 0 | simulation.core | took 452 ms to process job list
2016-04-03 00:09:24.818916 | server | 0 | simulation.core | took 757 ms to process job list
2016-04-03 00:09:25.019267 | server | 0 | simulation.core | took 188 ms to process job list
2016-04-03 00:09:25.430288 | server | 0 | simulation.core | took 418 ms to process job list
2016-04-03 00:09:26.241425 | server | 0 | simulation.core | took 742 ms to process job list
2016-04-03 00:09:26.491346 | server | 0 | simulation.core | took 234 ms to process job list
2016-04-03 00:09:26.792086 | server | 0 | simulation.core | took 293 ms to process job list
2016-04-03 00:09:27.229587 | server | 0 | simulation.core | took 372 ms to process job list
2016-04-03 00:09:27.557711 | server | 0 | simulation.core | took 173 ms to update game state
2016-04-03 00:09:27.557711 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:28.245420 | server | 0 | simulation.core | took 691 ms to process job list
2016-04-03 00:09:28.519564 | server | 0 | simulation.core | took 259 ms to process job list
2016-04-03 00:09:28.738279 | server | 0 | simulation.core | took 188 ms to process job list
2016-04-03 00:09:29.441427 | server | 0 | simulation.core | took 650 ms to process job list
2016-04-03 00:09:29.582069 | server | 0 | simulation.core | took 111 ms to flush streamer
2016-04-03 00:09:29.769565 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:30.465263 | server | 0 | simulation.core | took 696 ms to process job list
2016-04-03 00:09:30.749534 | server | 0 | simulation.core | took 265 ms to process job list
2016-04-03 00:09:30.999535 | server | 0 | simulation.core | took 244 ms to process job list
2016-04-03 00:09:31.585061 | server | 0 | simulation.core | took 537 ms to process job list
2016-04-03 00:09:31.949259 | server | 0 | simulation.core | took 174 ms to update game state
2016-04-03 00:09:31.949259 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:32.612279 | server | 0 | simulation.core | took 671 ms to process job list
2016-04-03 00:09:32.781767 | server | 0 | simulation.core | took 151 ms to process job list
2016-04-03 00:09:33.167088 | server | 0 | simulation.core | took 390 ms to process job list
2016-04-03 00:09:34.008609 | server | 0 | simulation.core | took 693 ms to process job list
2016-04-03 00:09:34.171434 | server | 0 | simulation.core | took 152 ms to process job list
2016-04-03 00:09:34.590738 | server | 0 | simulation.core | took 384 ms to process job list
2016-04-03 00:09:35.460082 | server | 0 | simulation.core | took 710 ms to process job list
2016-04-03 00:09:35.651734 | server | 0 | simulation.core | took 159 ms to process job list
2016-04-03 00:09:35.968429 | server | 0 | simulation.core | took 306 ms to process job list
2016-04-03 00:09:36.280928 | server | 0 | simulation.core | took 247 ms to process job list
2016-04-03 00:09:36.499688 | server | 0 | simulation.core | took 118 ms to update game state
2016-04-03 00:09:36.499688 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:37.218598 | server | 0 | simulation.core | took 719 ms to process job list
2016-04-03 00:09:37.394102 | server | 0 | simulation.core | took 161 ms to process job list
2016-04-03 00:09:37.673604 | server | 0 | simulation.core | took 283 ms to process job list
2016-04-03 00:09:38.001602 | server | 0 | simulation.core | took 264 ms to process job list
2016-04-03 00:09:38.220389 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:38.861014 | server | 0 | simulation.core | took 646 ms to process job list
2016-04-03 00:09:39.135601 | server | 0 | simulation.core | took 266 ms to process job list
2016-04-03 00:09:39.338758 | server | 0 | simulation.core | took 185 ms to process job list
2016-04-03 00:09:39.901264 | server | 0 | simulation.core | took 516 ms to process job list
2016-04-03 00:09:40.210569 | server | 0 | simulation.core | took 116 ms to update game state
2016-04-03 00:09:40.210569 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:40.882429 | server | 0 | simulation.core | took 665 ms to process job list
2016-04-03 00:09:41.137591 | server | 0 | simulation.core | took 240 ms to process job list
2016-04-03 00:09:41.411020 | server | 0 | simulation.core | took 261 ms to process job list
2016-04-03 00:09:41.817258 | server | 0 | simulation.core | took 350 ms to process job list
2016-04-03 00:09:42.067257 | server | 0 | simulation.core | took 112 ms to update game state
2016-04-03 00:09:42.067257 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:42.760763 | server | 0 | simulation.core | took 685 ms to process job list
2016-04-03 00:09:42.957612 | server | 0 | simulation.core | took 185 ms to process job list
2016-04-03 00:09:43.238408 | server | 0 | simulation.core | took 270 ms to process job list
2016-04-03 00:09:43.691537 | server | 0 | simulation.core | took 408 ms to process job list
2016-04-03 00:09:43.957125 | server | 0 | simulation.core | took 113 ms to update game state
2016-04-03 00:09:43.957125 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:44.613411 | server | 0 | simulation.core | took 657 ms to process job list
2016-04-03 00:09:44.819929 | server | 0 | simulation.core | took 189 ms to process job list
2016-04-03 00:09:45.073065 | server | 0 | simulation.core | took 246 ms to process job list
2016-04-03 00:09:45.604349 | server | 0 | simulation.core | took 478 ms to process job list
2016-04-03 00:09:45.881763 | server | 0 | simulation.core | took 106 ms to update game state
2016-04-03 00:09:45.881763 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:46.579265 | server | 0 | simulation.core | took 691 ms to process job list
2016-04-03 00:09:46.764264 | server | 0 | simulation.core | took 171 ms to process job list
2016-04-03 00:09:47.116933 | server | 0 | simulation.core | took 342 ms to process job list
2016-04-03 00:09:47.938253 | server | 0 | simulation.core | took 634 ms to process job list
2016-04-03 00:09:48.154081 | server | 0 | simulation.core | took 207 ms to process job list
2016-04-03 00:09:48.310299 | server | 0 | simulation.core | took 148 ms to process job list
2016-04-03 00:09:48.872799 | server | 0 | simulation.core | took 525 ms to process job list
2016-04-03 00:09:48.997799 | server | 0 | simulation.core | took 110 ms to flush streamer
2016-04-03 00:09:49.216583 | server | 0 | simulation.core | took 143 ms to update game state
2016-04-03 00:09:49.216583 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:49.840607 | server | 0 | simulation.core | took 610 ms to process job list
2016-04-03 00:09:50.039101 | server | 0 | simulation.core | took 186 ms to process job list
2016-04-03 00:09:50.211011 | server | 0 | simulation.core | took 162 ms to process job list
2016-04-03 00:09:50.742261 | server | 0 | simulation.core | took 498 ms to process job list
2016-04-03 00:09:51.054759 | server | 0 | simulation.core | took 137 ms to update game state
2016-04-03 00:09:51.054759 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:51.664102 | server | 0 | simulation.core | took 593 ms to process job list
2016-04-03 00:09:51.836096 | server | 0 | simulation.core | took 160 ms to process job list
2016-04-03 00:09:51.982766 | server | 0 | simulation.core | took 141 ms to process job list
2016-04-03 00:09:52.467192 | server | 0 | simulation.core | took 444 ms to process job list
2016-04-03 00:09:52.732766 | server | 0 | simulation.core | took 101 ms to update game state
2016-04-03 00:09:52.732766 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:53.423598 | server | 0 | simulation.core | took 688 ms to process job list
2016-04-03 00:09:53.653680 | server | 0 | simulation.core | took 225 ms to process job list
2016-04-03 00:09:53.864221 | server | 0 | simulation.core | took 206 ms to process job list
2016-04-03 00:09:54.501098 | server | 0 | simulation.core | took 585 ms to process job list
2016-04-03 00:09:54.626100 | server | 0 | simulation.core | took 104 ms to flush streamer
2016-04-03 00:09:54.834702 | server | 0 | simulation.core | took 131 ms to update game state
2016-04-03 00:09:54.834702 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:55.511092 | server | 0 | simulation.core | took 674 ms to process job list
2016-04-03 00:09:55.685741 | server | 0 | simulation.core | took 151 ms to process job list
2016-04-03 00:09:55.971936 | server | 0 | simulation.core | took 280 ms to process job list
2016-04-03 00:09:56.346935 | server | 0 | simulation.core | took 322 ms to process job list
2016-04-03 00:09:56.581292 | server | 0 | simulation.core | took 118 ms to update game state
2016-04-03 00:09:56.581292 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:57.232181 | server | 0 | simulation.core | took 657 ms to process job list
2016-04-03 00:09:57.463599 | server | 0 | simulation.core | took 213 ms to process job list
2016-04-03 00:09:57.633447 | server | 0 | simulation.core | took 170 ms to process job list
2016-04-03 00:09:58.358860 | server | 0 | simulation.core | took 673 ms to process job list
2016-04-03 00:09:58.515094 | server | 0 | simulation.core | took 127 ms to flush streamer
2016-04-03 00:09:58.733848 | server | 0 | simulation.core | took 123 ms to update game state
2016-04-03 00:09:58.733848 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:09:59.383800 | server | 0 | simulation.core | took 644 ms to process job list
2016-04-03 00:09:59.602386 | server | 0 | simulation.core | took 211 ms to process job list
2016-04-03 00:09:59.758601 | server | 0 | simulation.core | took 152 ms to process job list
2016-04-03 00:10:00.296353 | server | 0 | simulation.core | took 495 ms to process job list
2016-04-03 00:10:00.624438 | server | 0 | simulation.core | took 139 ms to update game state
2016-04-03 00:10:00.624438 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:01.303697 | server | 0 | simulation.core | took 673 ms to process job list
2016-04-03 00:10:01.661552 | server | 0 | simulation.core | took 338 ms to process job list
2016-04-03 00:10:01.887625 | server | 0 | simulation.core | took 216 ms to process job list
2016-04-03 00:10:02.606411 | server | 0 | simulation.core | took 679 ms to process job list
2016-04-03 00:10:02.747044 | server | 0 | simulation.core | took 101 ms to flush streamer
2016-04-03 00:10:03.004603 | server | 0 | simulation.core | took 159 ms to update game state
2016-04-03 00:10:03.004603 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:03.660389 | server | 0 | simulation.core | took 657 ms to process job list
2016-04-03 00:10:03.856952 | server | 0 | simulation.core | took 181 ms to process job list
2016-04-03 00:10:04.106527 | server | 0 | simulation.core | took 252 ms to process job list
2016-04-03 00:10:04.518102 | server | 0 | simulation.core | took 356 ms to process job list
2016-04-03 00:10:04.787852 | server | 0 | simulation.core | took 134 ms to update game state
2016-04-03 00:10:04.787852 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:05.444102 | server | 0 | simulation.core | took 648 ms to process job list
2016-04-03 00:10:05.618268 | server | 0 | simulation.core | took 153 ms to process job list
2016-04-03 00:10:05.896864 | server | 0 | simulation.core | took 269 ms to process job list
2016-04-03 00:10:06.318741 | server | 0 | simulation.core | took 383 ms to process job list
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | lua shared heap size: 48.579 MB.
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | o: outstanding allocs
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | 32 bytes (o: 289073) : ########################################
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | 72 bytes (o: 82078) : ###########
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | 24 bytes (o: 26252) : ###
2016-04-03 00:10:06.396865 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-04-03 00:10:06.584367 | server | 0 | simulation.core | took 124 ms to update game state
2016-04-03 00:10:06.584367 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:07.241783 | server | 1 | simulation.remote_client | started buffering client updates. (seq:1125 ack:1115)
2016-04-03 00:10:07.444795 | server | 1 | simulation.remote_client | stopped buffering client updates. (seq:1125 ack:1125)
2016-04-03 00:10:07.498798 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-04-03 00:10:07.498798 | client | 1 | lua.code | unrecognized object type ‘boxed’ in json_to_lua!
2016-04-03 00:10:12.892936 | client | 1 | client.core | save game directory does not exist!
2016-04-03 00:10:12.935937 | client | 1 | rpc | critical error in http reactor: could not trace[trace 579 7]
2016-04-03 00:10:43.547114 | server | 0 | simulation.pathfinder.bfs | using fast tile iterator!
2016-04-03 00:10:43.862132 | server | 0 | simulation.core | took 336 ms to update game state
2016-04-03 00:10:43.863133 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:53.983135 | server | 0 | simulation.core | took 143 ms to update game state
2016-04-03 00:10:53.983135 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:10:55.501036 | server | 0 | simulation.core | took 141 ms to update game state
2016-04-03 00:10:55.501036 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | lua shared heap size: 44.812 MB.
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | o: outstanding allocs
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | 32 bytes (o: 237435) : ########################################
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | 72 bytes (o: 122702) : ####################
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | 256 bytes (o: 24779) : ####
2016-04-03 00:11:06.431542 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
2016-04-03 00:11:07.736569 | server | 0 | simulation.core | took 324 ms to update game state
2016-04-03 00:11:07.736569 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:10.709378 | server | 0 | simulation.core | took 294 ms to update game state
2016-04-03 00:11:10.709378 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:13.032786 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:20.023221 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:20.434244 | server | 0 | simulation.core | took 134 ms to update game state
2016-04-03 00:11:20.434244 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:21.643286 | server | 0 | simulation.core | took 129 ms to update game state
2016-04-03 00:11:21.643286 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:22.539381 | server | 0 | simulation.core | took 140 ms to update game state
2016-04-03 00:11:22.539381 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:33.752978 | server | 0 | simulation.core | took 164 ms to update game state
2016-04-03 00:11:33.752978 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:11:37.699628 | server | 0 | simulation.core | took 148 ms to update game state
2016-04-03 00:11:37.699628 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:12:02.422464 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:12:03.269464 | server | 2 | simulation.core | game loop exhausted before any jobs processed!
2016-04-03 00:12:05.691164 | server | 1 | simulation.remote_client | started buffering client updates. (seq:3196 ack:3186)
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | lua shared heap size: 46.272 MB.
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | o: outstanding allocs
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | 32 bytes (o: 252613) : ########################################
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | 72 bytes (o: 110852) : #################
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | 256 bytes (o: 25091) : ###
2016-04-03 00:12:06.488071 | server | 1 | lua.memory | … remaining allocs are each < 5% of the count
Attachments:
I don’t know where the crash.dmp, sorry
Versions and Mods:
Alpha 15 release 549 and no mods.
System Information:
Windows version (8.1) video card AMD Radeon HD 8610G and HD 8670M Dual graphics on a laptop