This suggestion is about what scores (which I will call morale modifiers) define the morale score when you have reached the township status.
First I’m going to talk about the system I propose, and then about why I think it makes sense to have it.
Before township status:
- How “Morale” is defined currently, by
- All have the same impact on the “morale” score (I believe “morale” is the mean of the three modifier scores)
After township status:
High impact modifiers
“Food” when really low
“Shelter” when really low
Normal impact modifiers:
“Privacy”: Improved by hearthlings having their own home and bed to retreat to.
“Security”: -> “Safety”: already in the game. (maybe having a city wall can improve this as well, just a thought)
“Cohesion”: improved by hearthlings having more time to socialize, and by celebrating festivals.
low impact modifiers:
“Food” when not very low
“Shelter” when not very low
It makes sense to worry about food and shelter if you are in the survival mode, it is very real that you won’t have it, and thus it will greatly affect your morale. However as soon as you have a township status, food and shelter generally are quite abundant, and hearthlings (if they are a bit like humans) will focus on other needs, such as privacy, security and (social) cohesion.
What do you think about this idea?