Since I suggested this, I will go first
My game lasted until day 9 of Dewnum
Final Population 22
Professions - all available
I accomplished my initial goal - See if the new bugfixes would let me get my 3 footmen in plate and give them a each a shield and steel longsword.
So why am I about to abandon - A few reasons come to mind:
I’m interested in issues with the initial goblin campaign. This game, I tried for the very first time to give them what they wanted to buy time to armor up, and I got an lua error trying to click the option to hand over the goods. The only option was to start a war. Also, the Goblins are still spawning on top of the campfire which ruins the entire thing. I want a running campaign with them, so I’m going to take the suggestion to undeploy their firepit as soon as the quest starts next time. I also need to take steps to not kill the boss. You’ll never level up your footmen if the goblins stop coming, so you need a constant stream of goblins. There isn’t anything else dangerous in the world. I’m hoping that I can convince people to consider “the world wants to kill you” difficulty setting later as we get more content.
Stuff management - let’s face it, you only need so much leather. Any town that starts to succeed will quickly be run over in certain specific goods, like leather. After a month, stockpiles start to overflow with useless stuff. If you mine gold or silver, there is no current use for those yet either. I know that a stockpile review has been mentioned a few times already, and I hope there is a good discussion about what features are needed. (Leverage all those old DF fans) We could really use a city manager and a trader class to help manage stuff.
Finally, I’m expecting a new patch soon, so I’m in a good place to watch the compatibility save break.
Overall I’m happy that I ended this one and not the bugs (like my last few games,) Learning about the kill console command may have helped with that this time, so perhaps I’ll have to try to play without it next time and see if it is still required to move forward.