Playing around with the Trapper a bit, I think it feels a bit too much like “micro-management”. The Trapper needs a lot of attention if you do not want to send him to a distant place. What would be nice would be the ability to send him to walk along different waypoints. This way we could just define some checkpoints to reach during his journey and take away the need to take too much care of him. Might be an interesting option as there will be no auto-scout function.
In addition I have lost my Trapper out in the woods here and there. With the fog of war you might have an idea where he is and find him after a while. However, would be also great to have a short-key to select the Trapper.