I’m really liking what I see of Alpha2 so far, but I have a concern.
All along (at least so far) the story has been that this is not a typical RTS, that you don’t control your workers directly. You designate trees to be cut down, or berry bushes to be harvested, or walls to be built etc, and the different people in your settlement will work together to make it happen, but you don’t (and in fact CAN’T) control them directly. You can’t even control the carpenter directly, you just say what you want built and he goes ahead and does it.
Now we have the trapper, and it’s flipped that on it’s head. Now you actually tell the trapper where to move and what to do. You have to set traps directly over the heads of rabbits etc. It seems like a complete change or direction. Given how the rest of the game has been, I was expecting more that I would drag a large area out where I wanted the trapper to work, and he/she would then go ahead and hunt down animals within that area autonomously (bringing back the pelts etc when his inventory is full). That would seem more within the feel of the rest of the game to date.
What does everyone else think? Can the devs weign in with the thinking behind the decision to change the paradigm?