Waypoint and "Find" System for the Trapper

Thanks for the feedback guys. We certainly want to add waypoints in the near future.

For now we’re not going to add automation features like “trap in this area” to units like the trapper, for a couple of reasons:

  1. A big part of the Trapper’s design is intended to give you something to play around with while your longer-term orders are queued up. Merely turning on some kind of automation works against that.
  2. Going down that path basically doubles the amount of work for units like the Trapper. We need to design and implement the manual way of trapping and the automated way.

These direct-control units are definitely an experiment for us. Let’s see how the game feels once the class tree is a little more fleshed out and we can make any course corrections as we go.