Dear developers,
I have been reading from various topics across the forum, but I still have some questions that I would appreciate some feedback on, most notably;
What sorts of defense works will we have at our disposal? (Moats, traps, boiling oil, etc.)
How much architectural components will we be able to use? (Columns, large doors, large windows, gothic/regular arches, working crenelations, etc.)
I donāt think there has been said anything specific about traps, but the 360,000 goal was the engineer!
Fiendishly complex traps. Steam pumps. Black powder. In his moments
of genius, this Master Craftsman boosts your townās productivity with
miraculously advanced tools and weaponry. In his other momentsā¦
So itās sure youāre able to build traps!
Further on defence, I believe you have day shifts and night shifts. Your little settlers will make the shifts on their own or you can control them.
And about the architecture, you can do almost anything by yourself. You can choose the roof, where the doors come etc. etc. Althought if you make a giant room, there will be support columns used to support the roof (if you can place these yourself or if they are generated I donāt know)
Not sure about the arches, but I think you can add these in the game as well. I will need some help on this matter ^^
EDIT: when I read a question like yours I always have the answer in my headā¦ But putting it on paper isnāt my strongest part I guess.
I can answer one part of the architectural question, which would be in regards to the pillars. In one of the live streams, Tom drew up a mach sketch of what would happen with ābuilding physics,ā such as making a big square building that would collapse under its own weight because you told them to build it out of a heavy wood or stone, in the building process the builders will automatically place down pillars so that the building will stay up and not buckle under its weight. I hope that makes sense and helps!
Oh and as for crenelations, there are multiple pictures/concepts with crenelations on building/walls, so I would only assume they will be implemented.
Just to build on @SynysterMuskrat, it does sound like there will plenty of arhictectural customisation for us to play around with, columns, balconies, multiple floors, different roofs etc. As well as this I would imagine the material you use will depend upon the style and properties of the structure - an example that was given during the kickstarter is that āperhaps Ironwood makes for stronger defensive walls than Oakā.
As for things like large windows/ doors ā¦ we havenāt heard anything yet, but who knows! I would imagine if we have normal doors/windows, that larger ones will find their way in somewhere.
As for specific defences we havenāt heard much. Regarding moats I would hazard a guess and say yes - I mean you can alter the terrain, so a natural step would be to manipulate water to create a moat.
Regarding actual architectural styleās, we havenāt
As far as I know, you are able to tell your settlers to dig in the ground (for building purposes) But Iām not sure about moats. To be honestā¦ I donāt think you will be able to, I believe that in a stream there has been said that water was to difficult for right now and they are more focusing on the on land parts first. So in the initial releaseā¦ stuff like ships, boats and probably moats arenāt capable.
I havenāt heard anything about the size of the doors etc. But if you look at the magma smithās model. Itās bigger than the standard settler. So Iām guessing there have to be bigger sized doors eventually!
I am quite interested in this kind of stuff.
Well since we have three kingdoms I am going to guess we are going to have different architecture types.
And about traps i think we will have them since there is an engineer class.What i wonder if we are going to have magical traps(really powerful traps like a fire rune).
I am certainly looking forward to the ability to build a proper castle on a hill overlooking my village. Then eventually I will link the castle with walls going about the entire town.
agreedā¦ i fully intend to try and replicate the cityscape from the campaign videoā¦ i intend to keep my units protected with as many walls, moats and other deterrents as i can possibly constructā¦
yes, i was just watching Dooms Day Preppers last nightā¦
Ooh, I was just checking out the skill tree made by someone (link here), and I noticed the words āGreat Works?ā which brought to my attention the possibilities of having Monuments or similar great public works. Will this be a possibility to make? And, if so, will the building period of one of the monuments or great work cause an increase in the amount of enemies, or perhaps a series of waves that culminate in a final small invasion once the monument is done? Just an idea.
Iām pretty sure that they said that they didnāt want any buildings that were set in stone, or rather, buildings that were designated from their conception, as in a coffee shop is a house with a coffee machine in it, not a prefab labeled ācoffee shopā that you slap down somewhere and itās automatically a coffee shop.
That being said, monuments and statues sounds like a fantastic idea!
Aaaaactually, we wonāt. I asked @Tom this during a stream a while back. They will just have some different recipes and character models, but not architecture or anything.
Architecture is fully customizable, and you will make up your own style if you want too, but there will be no architecture limitations or style.