Variety Article

I can’t thank you all enough for everything that happened from the day that Kickstarter and that beautiful (and promising!) video came out and started pumping out so many dreams… :merry:
I recently came across one of my first posts in here (this one) - that is from before dwarves were even announced as a stretch goal - and it is somewhat… ironic that I ended up in ACE doing, well… dwarves :jubilant:

The blunt and yet beautiful honesty behind much of this process and some particular pieces like that emotional last stream, this interview and the Building Cathedrals DT are probably things I’ll carry with me for the rest of my life, either when following my own dreams or reminding myself to not get stuck anytime I feel I’m getting stuck and not going out after them anymore…

So… Thank you. Very much. :heart:

I hope a whole bunch of people have a first game creation experience with it, just as we had as developers. I want them to pass that forward. ‘Stonehearth’ was hard, but it stirred my soul, and I hope that whatever I do next will have a fraction of that.”

“Making games is hard,” she said, “but it’s worth it.”

You know, it might be funny but perhaps out of everything that “Team Radiant” managed to create here - like the community and the ambitions and the fact that not only me but others are pursuing things like that for the first time… Perhaps out of all that, Stonehearth was the least greatest of them all :merry:

Thanks for everything :merry:
I hope we’ll do our best and will allow you guys an awesome time as players (just like you did to us!) and part of the community as well, now! :jubilant:

  • Dani
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