http://stonehearth.net/2014/04/29/desktop-tuesday-one-year-kickstarter-anniversary/
congratulations Team Radiant!
A year ago there was a hole in my life, a Steve sized hole.
ahem
Now I am surrounded by you beautiful people, whom I love equally, apart from a few of you who I love a little bit more, but Iām not saying who that is. You can fight it out in the Thunderdome.
What a crazy year, it certainly seems like weāll start to see gameplay functions come a bit faster now that the behind the scenes stuff has reached a good place!
Onwards!
No Offense to Team Radiant but I expected a lot more to be accomplished in one yearā¦
Anyway, After that Downer lets CELEBRATE!!!
, So in the old fashioned Irish way I shall get extremely drunk tonight and see you all in the morning with a hangover.
Probably not me, seeing I have this.
Well I think the dev blog answers that nicely:
To be honest, Stonehearth is a much bigger challenge than we anticipated, mainly due to our no-compromise approach. We want a high quality simulation gameā¦in full 3Dā¦with detailed, animated charactersā¦.and make the whole thing moddable. We have had our share of set-backs, but we have remained 100% true to our original vision of the game.
The reason is simple: we started this whole adventure not just to build games, but to build THIS game. A compromised version of Stonehearth wouldnāt be the game weāve dreamed of, so we have no interest in doing that. Weāre building the game we want, no matter what it takes.
So stop being such a killjoy or Iāll change your title to something mean!
We still love you, even if you are a failure
Woohaa A year already. Congrats.
loving the team breakdownā¦ although with @not_owen_wilson, you clearly could have left it at this:
Chris. Mega coder #2. Canadian.
One year and still going strong! Iām absolutely in love with this game and how itās progressing!
Lets raise a glass for another amazing year!
**ććć±ć! (kanpai) **
That so made my day
Stonehearth update? Anything amazing? Anyone?
I believe - āChris. Mega Coder #2. The Man.ā would have been sufficient?
it seems bugs are being resolved hither and thither!
iām looking at you @Relyssā¦
Youāre calling Relyss a bug?!
and I was here trying to improve my QA skillsā¦
Here, have some more non reportable bugs:
Theyāre definitely evilā¦
(old extra image because I felt like it)
EDIT: Oh, there are some interesting bugs on the other forumā¦
:running: Time to testā¦
Some things Iāve noticed playing the updated alpha 3 release:
-It should say āirrevocablyā for overwriting the save game, not āunrevokablyā .
-It was amusing to watch all my settlers decide to eat & sleep at the exact same instant.
-Speaking of sleep, they donāt seem to need much.
-At morning of day 3 & 4: lots of this: stonehearth/components/ai/execution_frame.lua:1299: radiant/lib/env.lua:6: assertion failed!
Thatās all for now though - this release definitely seems an improvement over the previous alpha 3 .
**Edit: **'Is anyone else chopping these trees? It it just me?'
Edit 2: Odd symbol in place of the apostrophe in āIāve chopped about a billion trees todayāā¦ the apostrophe elsewhere looks fine, so Iām thinking itās a typo (same applies with āToday, weāre chopping trees for wood. Iām already sick of the wood jokesā). Also āNeed to build walls!! Thicker walls!!!.ā - note the full stop after the 3 exclamation marks at the end.
Edit 3: The turnips carried away to be eaten are tiny, and hover between your hands.
(What? No, Iām not a grammar nazi, or even anal retentive. I prefer the term āperfectionistā .)
Sorry guys, but . . .