I was just asked by a viewer why in my recent videos I was not moving Silkweed and the various flowers the same way I was moving the berry bushes. And my answer (I’m lazy) got me thinking about why it is that I wasn’t doing that.
The big difference is that because these other wild plants are scattered, it gets more complicated trying to move them all into an impromptu field or some other situation because your only commands for them are moving them or harvesting them.
What would help with that? Treat them like furniture. Allow an ‘uproot’ option that moves them into storage inventory, and then allows you to replant them like you do saplings. Instead of constantly moving back and forth between two points trying to get the plants into a more convenient location, you can just go around and tag each with the move to storage command, then switch to setting them where you want.
If there needs to be a bottleneck added, I’d say give the Carpenter and Potter access to a pair of Flowerpot recipes, and code it so Hearthlings need to get a Flowerpot from storage. You could also put a short spoilage timer on them, or limit the task to Herbalists. But I don’t think that this really needs that much throttling.
Anyways- wholly personal opinion, may not be worth doing, but when I tried to figure out why bouncing around the map with the Harvest tool over and over didn’t bother me as much as moving Silkweed did, that’s what I came up with. Use as you see fit.