Currently, when a hearthling enters the K.O. state, he/she drops every single equipment, and then we, the players have to manually loot them.
There are problems with this however…
A) Auto-loot ignores this, and so players have to manually “loot” the items. It can be quite frustrating, considering we enable auto-loot because this is exactly what we don’t want to do.
B) Makes little sense. Like, imagine the situation… Bob the footman, equipped with the heaviest iron mail one can imagine, and then comes a goblin and knocks him silly… then Bob still has the time to unequip all that iron from his body, and carefully lay it beside his unconscious body. What?
So what I suggest:
Let equipment stay with unconscious bodies (and only drop them once they are dead for sure)
Introduce a new gameplay mechanic which involves monsters that can steal equipment from downed hearthlings and make use of them.
– A goblin would steal the unconscious footman’s sword and would deal increased damage for the remainder of the battle.
– Certain monsters could “consume” equipment. A rock golem would eat items made of metal, which would give it a buff/heal it. A treant would do the same with stuff made of wood.
If the current mechanics are here to stay, then at least make auto-loot claim those items.