Just a place for anyone to throw some ideas down about what perks or abilities certain skilled workers could get when they level up. On top of the already confirmed “they can craft a larger range of stuff”. Whilst I think it’s important that these abilities give the crafter better efficiency or new skills, I also think they shouldn’t be super game unbalancing. Moreso, I think it could be a great way to be aesthetically pleasing, having characters with varying visual working animations or effects.
An idea of mine, for starters, Farmers of an advanced level could spread their crop seeds from a bag with a scattering motion, and as such plant a small area of farm all at once, instead of individually hoeing each square in sequence. (perhaps further on using a draft animal to pull a simple plough and do whole rows at once? With the possibility of the animal misbehaving…)
Trappers would disguise their traps with grass, or place tasty bait on the trap, leading to improved catch rate.
I also like the idea of “failure” rates. This wouldn’t mean a carpenter wastes the wood and fails to create a chair, but perhaps a cute animation plays where he hits his hand with a hammer, or the weaver pricks himself, which means the item takes a very small amount of time longer to create. Again, this adds character whilst only slightly being a negative gameplay modifier.