Hey everyone, it’s me again!
So I’m sure this might have popped up with a few of you by now, but I have a suggestion about treating the carpenter (and possibly others) during idle times. As the carpenter isn’t queued up to keep up quantities of stuff, the idle lazying around that comes inherent to the position, seems a bit precarious.
Now I seemed to have noticed that, during down-time, the farmer actively participates in construction, gathering etc. along with the workers. What boggles my mind, or has evaded my gaze, is why the carpenter doesn’t do this as well? With nothing queued up, it frustrates me beyond belief when he/she just stands there. Sure, bugs with idling aside, I’m wondering if this is built into the class as standard behaviour, and if so, whether it can be changed to something akin to the farmer?
I know of a few posts which allude to the trapper needing a semblance of autonomy as well (micro-management being a detriment to some extent), and so, I’d sincerely want Radiant to take a look at classes, and deem which ones should partake in the usual, menial work that needs to be done when they’re idling. At least the early stages of the game are a bit frustrating with one, or two, characters just sitting around, digging their noses for gold, when they could partake in the gathering or building of greater things, when they aren’t scheduled to other things.
As much as I understand the notion that one has to decide of they need a carpenter, farmer etc. as a crucial part of town management and strategy, it still becomes a tiny bit tedious when these decisions seem to make sense for the greater good (e.g. beds so that workers don’t get debuffed early on) are hindered by then having some stand around for nothing.
Hopefully someone can illuminate this a bit more to me, as class mechanics around menial work are pretty much shrouded for me for some reason. Or maybe I’m just daft - who’s to say.