Stress/Chaos thought with overloaded AI

As it currently stands, the game just bottlenecks itself down to allow the AI to process things. And even at that point, the AI still can barely do anything to fix itself.

With this suggestion, it’d actually add more to the workload, as the AI would have to realize it’s overloaded (which it already does), but instead of slowing itself down, it’d have to run an animation loop (which seems heavier to me).

Also, what about instances where the AI just needs to complete a task to free itself? I have a Ryzen 1800x that can run 20 'lings and Eve Online at the same time. But as soon as I start mining near or in water in Stonehearth, even with 8 'lings it will begin to lock up. Once they clear that mining zone, it’s fine. With this “confused” solution, they’d just keep chasing their tail and never get the task causing the problem done.

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