It is so great to finally see the multiplayer function in action and not just hear about it existing in the code, so thanks for that devs! But i was hoping for a bigger system than what is currently presented.
Here is what i would love to play:
I would hate to play with @ayazar hahaha, he is such a joker and it would mess up any town i had planned (just in the stream he could not behave, ordering 9999999 beds to made, so Stephanie would end up wondering where all the wood was going!)
But if it was a system like i will show here, Angelo would always be welcome in my town!
What i imagine is a huge world map, kind of that in rimworld, maybe just a cube or that lovely book @Allie have shown us in the past, and on this map, all of the biomes was represented. Then players could choose a spot to build on. Then the map would end up something like this:
If two players wanted to build a co-op town, they could just do that, but those that wanted a more controlled town could still have a conection to them through the world map.
All the technical stuff with servers, online/offline timezones and all that, would have to be answered, but i have a feeling that there are people that are capeable of that!
There could be npc towns on the map aswell (goblins or orcs and so on) that the players could attack, maybe even bigger towns that required more than one player to take down? Could even be a titan at a location that needed ten players to join forces to be defeated?
Trading could be a big focus, if ressources was divided out through the biomes? So if there was a special metalore (Tin?) that could only be found at a certain biome, then those that had the access could use that as a trading ressource to get a hold of sheeps or varanus skins and so on. Even food could be traded? Maybe someone wanted to focus their town on soilders? then they needed to have access to food from elsewhere?
Well, this might even need to be a reason to limit the number of hearthlings that each town can have?
Living by the coast? whales…hmm whales…?
Visiting other players towns.
The tradingsystem in rimworld is simple and only persist of some caravans, that kind of system could be used aswell. (i dont know about the random chance of the caravan being attacked (that might be fun or not) but when the caravan reached the destination, the player could get access to the towns map where the owner might have an area setup for visitors? So the guest cant change anything on the map, they cant dig or harvest trees and certainly not delete or build anything.
But if the owner had the ability to mark some stuff to be allowed to tamper with? might even be a designated zone? the visitor could interact in some way. Then they could chat and trade (maybe even a mail system if the owner was not online?) Or a small tradeshop where the owner placed the resources they wanted to sell and what they wanted to buy, with a potion of gold or something?
In the end, some towns would get fameous for their great trading, some for their asthetics , others for their military power and so on, and the world of stonehearth would consist of all the player from the community working together to defeat what ever titan or orc campaign that is a threat? More could be added along the way.
I dont see pvp in this, but a common npc enemy that the players can focus on and still play the military focused gameplay would be awesome.
I wont put up my hopes for this kind of system, but i would just love to play stonehearth in that context!
Thanks for reading and i hope the feedback can be of some use.