Apologies in advance for all the attempted alliteration. Okay, I’m done now. For real.
After some initial confusion, and crashes (possibly mod-related), I got a game working, and @YMIHere and @Spell_Blade were able to connect. I had a ton of fun.
This thread will be my general multiplayer thread - I’ll put my feedback here right after a session before writing proper suggestions/bug reports, I’ll announce when I’m running a multiplayer game if anybody else wants to join in, and I’ll chronicle some of our (mis)adventures.
Granite Fortress
Turns out saves get named after the host's town, which seems a little bit egotistical. But this spot in the desert was known for its mountain with a huge pink stone top, which served as natural fortifications (The seed's 1771795968, which I took from the Interesting World Seeds thread, if anybody else wants to play here.) I settled on top of it, planned to turn it into an actual castle, and then weathered out two sandstorms back-to-back.Here’s how far I got before we had to quit for the night:
Spell_Blade started an Ascendancy mining town on the nearby foothills (and partially inside that mountain):
YMIHere found a nice flat expanse of high ground and started farming (also as the Ascendancy.) We wanted to see what happened if a player logged out, and it turns out their Hearthlings do disappear (which is good, because a large patrol of stonelings stormed there afterwards) but it does make these pictures from afterward look kind of creepy:
We communicated almost entirely through the in-game chat, and used the trading system quite a bit.
Some stuff that happened:
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I played with the Cafe mod enabled, without really realizing it
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Both Spell_Blade and I had crashes at first (possibly the Cafe mod?) but overall not many errors once the game was going, and mod downloading worked smoothly for YMI.
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When collecting wood to trade for some stone braziers (my town was way too dark) I ran into some undead in the fog. I promoted a footman after calling a town alert - then he danced around admiring his sword after I’d given him an attack order, until I called off the town alert.
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I built my first new editor building that actually built instead of throwing up a bunch of bugs. Yay?
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Spell_Blade found a mostly floating bunny statue!
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My new weaver, Anea Rynn, arrived on a mountain overlooking YMI’s farms. I gave some ore as a reward for building a ladder and rescuing her.
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Much mischief was had - mostly on accident, I think - when we realized all players could control the game speed. Perhaps there should be an option for only the host to have that power, or to put it to a vote? I think all of us were used to playing on high speed and pausing, but that doesn’t work well in multiplayer.
I thought I was pretty excited for multiplayer. It ended up still being way more fun than I expected. Can’t wait to see where it goes from here!
I’ve also started thinking about all the possibilities of other game modes for multiplayer, so hopefully people much more experienced in modding than I are ready to answer a lot of questions.