Strange Party Aggro Bug

Summary: Hearthlings fail to successfully execute an attack on the currently aggro’d target, and are left dancing back and fourth forever until they are manually moved away.

Steps to reproduce:

  1. Promote hearthlings to footmen (4 in example)
  2. Have them attack a Bandit Camp (although ive had it happen with other things but mainly buildings)
    3)Watch them dance back and fourth as their path-finding seems to fail communicate with their aggro target.

Expected Results: Successfully kill or destroy current aggro target

Actual Results: Dance around a specific point in a bandit camp even after trying to manual pathfind them with the move party command.

Notes: These were in Party slot 1 and all were told to defend location, but their natural ability to suss out danger and kill still fails to successfully execute a correct path-find solution.

Attachments:
Photo 1
Photo 2
Photo 3
Video Example

**Version Number and Mods in use:**Alpha 14 develop-2820 (x64)

System Information: Windows 7 64Bit 16G RAM,CPU = Intel i5 3.30GHz. GPU = 2048 ATI Radeon Sapphire 7870

6 posts were merged into an existing topic: “Ring-Around-A-Rosey” Footman Problem!