So a while back i read a post here on the discourse about the game Rimworld. I had seen it on steam, but never really paid it to much attention, until it was brought up here.
I decided to buy it and give it a go, so i understood better what it was the developers was leaning up against for inspiration to SH.
I have now played it alot for a month or so and have come to the point, where the drive is so low, that i feel i can give some thoughts on the content.
First off, it is of course two completely different games on so many fronts, but it is still a bunch of small digital avatars that you have the responsability to lead in the best direction you can.
After having played the game, i suddenly see some features in SH, that looks alot similar and that is exactly what the point was, so mission acomplished from my end.
The thing i dont like about Rimworld, is that the game as a whole is driven by obstacles. The wind blowing at your face almost constanly. And not only that, but the code is sooo obvious with this! Example: A message pops up and tells you that two of your colonists have started a relationship… you are like yay, they finally found some joy in this hardship…But no, the very next second, the game/code/storyteller sends in a small army of mad monkeys to kill one of the new lovers… The only way to beat the game on this, is to create a closed box for all the colonists to live their life in (a bunker). Even then, the game looks for loopholes to do you harm.
The game is filled with fear and negativity and that is the drive to keep moving forward! To me it says more about the author of the game and how he percieves the real world around him.
I guess that most find this fuel as a positive even in the real world. Taking on loans that will fuel them for 30+ years, just so they have a meaning of getting up in the morning and get to work, but this is where i see something different in Stonehearth!
Stonehearth praises freedom and positivity. The developers love their job… Or maybe better formulated, their quest.
This shines through the game in all levels and that is something i hope will remain.
PLEASE, dont take to many ideas from rimworld and put them into SH, it will only end up corrupting what you are trying to create.
Of course there are some of the more technical stuff that works fine, but i think you get what i mean.
Why is the goblins not evil in SH? Because they are not made evil. Evil is not something that exists, but something that must be created and i cant imagine a world without partygoblin, the last hope, the last string that holds up the defences against the darkness of the reality around us!
Thank you for what you have choosen as your path in this life developers and thank you for the light.
The wind is at your back.