I saw this game very early in its development and have been watching since. I was impressed with the brothers early interview and even more impressed with the concept art, modding and multiplayer as core features and the seeming level of professionalism in all aspects of the project as far as I could see.
Ive been catching up lately and have read a few posts that seem knowledgeable and suggest the game is a long way from finished (which is also my own opinion) and going slow. Its come a long way it seems but I think it has a long way to go, which is no bad thing if the developers actually finish, whichâŚ
I think they will. I just have a slight fear they will run out of money due to slower than expected development. But they couldnât have been more transparent, communicative or professional about the whole thing. As usual with business dealings a representative making promises has no weight whatsoever and sometimes the official line suggests everything is fine even as the business goes to the wall, butâŚ
Theres nothing you can do about that except have faith and keep ur money in ur pocket.
What im wondering, and I asked Tynan Sylvester the developer of rimworld the same question, this (and that) are essentially copies of dwarf fortress. Copies that add something but copies nonetheless. Will this (and that) simulate the world the way DF does and is building towards. If not I cant see that this (or that) will have any lasting appeal to me, whereas I know ill still be playing DF in 10 years if development continues.
Stonehearth looks fantastic. But its dwarf fortress minus all the creatures, minus all the items, minus all the mechanics, minus many years of development time.
Initially I felt building in a modding API from the start would mean this game wouldnât need to âcatch upâ with dwarf fortress, the right arrangement of starting content and the right framework for modding might (hopefully would/will) make up for that difference. I still think this is possible.
With all that said I watched a lets play of alpha 10 on youtube and it made me wonder, whats the point to a site? Do I have a parent civ. Can I conquer land ? Can I play adventure mode ? Can I play multiplayer adventure mode or fort mode? Does the rest of the world matter when im playing in my site ? Will there be multisites ? How well will this scale up to simulating a full world ? DF seems to be doing very well with all these questions even though despite many years of development IT has a long way to go.
Im a bit scared about the answers to those questions as I was when I asked Tynan Sylvester. He seems like a clever guy, I think he likely took onboard some of what Im saying. I have high hopes for this game. I think this game with the right game mode(s) could replace minecraft and possibly DF in my mind and heart.
Looking at the slow pace of development im scared it wont come anywhere close to realising its full potential. That will be sad because as far as I can see this is the best game currently in development with the most potential.
So anyone with an opinion on anything ive said, any tidbit of info I might have missed and havenât turned up chip in just please take what Ive said in the spirit its intended (I love this game, want the best for its developers and hope to see it fulfil its potential)
