I love the fog of war, as well as the vision bubbles shown. I think that will really add to the feeling of defending your town from an unknown enemy, thus adding to that excitement. I also wanted to ask, with the map generation that’s shown, could this possibly be expanded to allow infinite terrain (similar to Minecraft) that was taken off the table back in Tom’s days?
My absolute HATE of this though is @Brackhar’s talisman idea. As I had stated before in one of Fornjotr’s post, having to wait on getting a carpenter or a potter would kill the look and feel I go for. I have already addressed my concern with the building UX, to which adding this to it, would feel like it’s limiting the player’s allowed styles even more.
To add to this, we had discussed when comparing this game to Rimworld that we didn’t want to find new ways to make the player rage-quit. In this Desktop Tuesday, @sdee pretty much called out the biggest problem with this, when you not only need more footmen to get footmen but what happens when they all die?
Regardless if you believe this sounds good on paper or not, I feel that this answer to those two questions was a little too direct. I also think that by shifting the spotlight from the carpenter to the footman in the way shown here, that it becomes more RPG than City Builder, rather than having an equal balance.