I am going to be very critical
This is NOT how a game should end. (keep in mind, I am no game designer, I am no expert, I am just a player)
You NEED to increase the land of the game. if you dont, then you will run out of room, and you WILL tant to leave, not because you feel satisfied with your city, but becasue there is no more room to expand
The fact you have achieved the status of “city” should not be the end of the game, that should only mean you move on to a SECOND stage of gameplay, you are no longer a small group of settlers fighting for survival, you are now growing and expanding, your city will need more space, your citizens will have higher needs, these must be met to keep them happy, if you need more coal, you explore the landscape to find a coal mine and send it home, and if coal-loving goblins intercept your caravans, then why not enforce a solider wagon to accompany them on their journey? Bruno supremo made a mod that significantly increases map size, why not have it so maps can be increased IF your system can handle the load? why can dwarf fortress expand so much, even with limited graphics and a much more complex (everything) system that stonehearth? What if I DONT want a cutesy “happiness simulator” and want something with more semblance to real human interaction? Why do you think a town should ever be abandoned instead of expand to be better and larger? why would ANYONE just choose to leave if there is more to do? (why do people keep expanding their minecraft worlds, WHY does a game like banished or factorio have massive bases that are absolutely massive? you are limiting what the game is by not allowing the map to grow, the reason people are done with a city is BECAUSE there is nowhere else to go, not because they want to leave. If you were to explore the same area forever, without any chance of growing, you, too, would leave.)
With confidence, I can 100% assure you, allow maps to increase in size, and people will want to stay longer, you know why? because there is always more to do, there will ALWAYS be more goblin settlements to conquer, there will be more outposts to make.
The conversation system is too shallow. all it does is take time out of people’s day. I do not know if this is planned, but do people not speak to each other while they eat? while they work? do hearthlings not need free time instead of just talking every 2 hours?
whatever happened to ninjas, pirates and politicians? The dragons, the other planes? you once made a prototype of an expanding map and said you didn’t want to pursue that… WHY? that makes no sense, all youa re doing is limiting your game to a small square, and THAT is why people will get broed with the square after some time. If all you ever do is remain in your square of the world, you wil want to leave.
Why does minecraft have an infinte world generation system? why dont they just choose to limit the world size? moreso, why does ECO let you explore a WHOLE PLANET?
Because creativity games DO NOT BENEFIT FROM LAND LIMITS.
as long as you limit the size of the game area, all you are doing is saying “I will not move from this spot”, which limits ANY growth to those 4 corners, and will never expand.
What do you do when you run out of coal? when you run out of land for trees? does it not make sense to expand? Why can you at least increase land gradually? maybe small chunks at a time?
Play with bruno’s supremos large map mod. It 100% MAKES THE GAME FEEL LIKE A REAL EXPERIENCE, rather than a small toybox. Seeing your settlement far away, as a band of settlers or a lone waderer, makes the game gain perspective. Right now ive never gotten the skullbonker with the mod enabled, I wish I did, but i havent so far, even on hard.
THE GAME NEEDS AN EXPANDING WORLD! otherwise, it WILL come to an end. These types of games are mend to go on, and the game doesnt end in the traditional sense, it just keeps growing, and changing, and the world keeps expanmding, and if you want to move on to another land, that’s fine, but dont limit me on the size of my small chunk of land (if I have the ability to grow)
Again, this is the problem with stonehearth, it wants to be happy 100% of the time.
What good is success if faliure is never known? what significance does great accomplishment have if there is no chance of failiure? can hearthlings not hate each other? is it not a challenge to keep everyone happy and reasonably content?
You NEED to increase the land of the game. if you dont, then you will run out of room, and you WILL want to leave, not because you feel satisfied with your city, but becasue there is no more room to expand.
Will we ever get crosbows? like on the kickstarter promos? Whys is the end game “leave”? why is the main goal of the game to move on somewhere else? why isnt it to grow until you are tired of growing?
Also, why should I have to imagine the story of settlements? is a game’s purpose not to fullfill these dreams?
If giants maps dont work with eprformance reasons, why not fix them? what is the issue? do buildings not build properly? why not have a custom “Building blueprint designer” world where you can make pre-determined buildings if the world wont allow it?
Can you tell us what are the perfomance reasons behind the lack of expansion?
What can we give up to gain infinte or at leas, REASONABLE expansion within the world?
The prorotype with lots of map types was absolutly amazing, it was beautifull, why not have taht? taht seemed to work…
If you want a city builder, you NEED TO BUILD AND KEEP CITIES. a city needs to sustain itself, and taht is how we get civilization, a large group of cities coming together, to live in harmony.
Why not just make dwarf fortress in your art style in 3d? what is the point of removing the metagame?
large towns DO fit stonehearth, so do many smal outposts and travel between large cities. Why cant you be in control of many alrge settlements and have things happen between them, and decide how you will handle them?
Why not explain exactly what the game is then… if you want a city builder that does not grow… a society that is limited to a small area…
When you say “it frankly has been done elsewhere”. WE WANT TO SEE YOUR TAKE ON IT. Just becasue someone else did it DOES NOT MEAN YOU CANT GIVE IT A SHOT.
We love the art style of stonehearth. problem is… and I have no idea why… why are you limiting the game?
This just tells me that stonehearth HAS the potential.
I guess we wil just have to keep looking. We wanted a world to grow within with our citizens, not a plot of land to play with, and never leave from there.
What other games WILL fullfill this purpose?
Is there a game like timber and stone that was not abandoned, something to keep us hold on until stonehearth can grow more?