Stonehearth goes 1.0!


#22

Well, I’m still getting this: Extra, bold lines appearing in grid view

Not sure whether it’s something with the game or something with my graphics card. I haven’t had any problems in the games I make with OpenGL (in C++), and as far as I know, this game is made in OpenGL (unless it’s DirectX?) using C++, so I don’t really know what’s up…

EDIT: Forgot to mention that I’m getting this in A24+ stable. I don’t know whether this is fixed in unstable, but it’s late right now and I don’t really have time to test it out yet.


#23

Thanks to all the team for the wonderful job you’ve done with the tools you had to work with. Especially thanks to @sdee for being so open and honest about the reasons why the game is being completed and why certain goals had to be dropped. The earnestness I saw in dev streams is what sold the game to me and I truly believe you all had the very best of intentions. I’ve definitely gotten more than my money’s worth, and would purchase it again in a heartbeat. If possible, I’d be interested in other projects the devs are working on so I can keep an eye out for em or possibly support them as well.

We’ve already seen several folks eager to take on the dwarves, and this willingness by the community will be what really carries the game into the future. Definitely looking forward to all of the amazing mods we’ll end up with. Cheers everyone!! :jubilant:


#24

Look how important a stream i have missed! (watching replay right now)
It’s really a long way with you guys but it also feels so short. Anyway, love you guys as always. :sob:


#25

Huh… lots of different thoughts/feeling from this post for me…:confused:

i guess what i’ll say is that the most prominent feeling is a kind of bittersweet happiness, while i’m sad to see this story coming to a close, i’m glad to know you guys were able to get the game to a point where you can happily call it “complete”. and while I know my presence on the discourse has been next to nothing for something like a year now, i’m truly grateful for the community you guys managed to make, as well as for the time i was able to help contribute to that community, even more so with the knowledge it really helped me through some rough spots. i’m sure i invested way more time here than the actual game, with lots of great people, and the value of that has definitely been worth more than the $30 i spent on this, crazy to think it’s been 4 years since i found this gem… well i’m starting to ramble on,

so, best of luck to the team with wherever you all go after this, hope to see you around. :slightly_smiling_face:


#26

Congratulations!

This was my first Kickstarter, and it’s been a privilege to watch it evolve. The second game I backed was abandoned a year ago by a team twice this size, its last post about their second attempt at building a graphics engine from scratch. The third game I backed didn’t meet its funding goal.

But Stonehearth really delivered. Stonehearth made it, from dream to Steam! Thanks for all the Desktop Tuesdays, the constant progress, the transparency throughout the journey.

Thanks for making it so moddable, for the solid core we can embellish at will, turning my “But I wish there was X” moping into “Time to find out how I’m gonna make mod X” ambition.

Thanks for all the time and effort you’ve spent making this game. Best of luck in all your future projects!


#27

Oof. This hurt my heart to read. Five years surely does go by fast. Very happy for the team, and for whatever they encounter in the future, I wish them luck! (Stonehearth 2: Electric Boogaloo? :thinking:)

But I do have one question, throughout even the earliest stages of development, we’ve been told constantly of all this lore that’s been written about the world and the people’s in it for Stonehearth, but we have yet to see a large portion of it. I would love to learn more about the world, and I feel knowing more about the lore will help modders! Can we expect these mystical lore books to finally be released so we may fill our cubic noggins with all the information possible?


#28

Wow what a shock, but it’s nice to see it’s finally being bundled up and the devs can finally breath a sigh of relief and move on to bigger and better things!

Steph, I will admit the timing feels very strange to go from mechanic building/tweaking to beta to FULL GAME so soon. Is this because much of the actual “content” (art, third faction, sound etc) was actually being made ready on the side but not implemented whilst the alpha was ongoing?

Re; Lore. I really don’t mind how “light” it is. I mean, it’s like the game KNOWS it’s in a fairly generic fantasy world and leaves a lot to the players imagination.


#29

I asked Steph, in stream tonight about this, i hope they do write a lore book all of it, so we can know expand and continue the lore in our own present


#30

Aw man, DaniAngione, I was thinking of doing something for that after 1.0 released! I’ve got so many good ideas for it!


#31

And my axe! (you have your dibs sir, and when I’m back from holiday I can chip in models and crazy ideas as needed aswell :wink: )


#32

I’m just kidding :joy: There’s no such thing as dibs. I mean, we could both have a dwarf realm mod or maybe even collab for one :slight_smile:

best reference :heart:


#33

Also @ the devs: before you go hands off could you convert the “items tags” ( you know, stuff like wood, coal, armor, item_storage) from a single string to an index? So we don’t have to do messy overwrites and it would be rather usefull for long term modding purposes (for items using filters, like decorate hooks on the wall to hang things etc)


#34

What will happen with team/game after December?


#35

read the post. after December all the devs are gone. as of release the team will go down to only 3.


#36

OH NO… This actually breaks my heart :forlorn: It does not feel like being happy and thus wrapping up… it feels like you had to submit to a death threat… :forlorn: There’s still some things I’m missing myself… like the fence tool and building renovation :forlorn: :forlorn: I just arrived at work, I have to watch the stream this instant!!


#37

I’m not gonna lie, I’ve never liked the idea of Magma Smith and the Dwarf kingdom. Good to see them gone.

If the amount of features is not going to be extended much please consider adding an option to categorise items in the builder list (by adding our own categories) so we can mod the hell out of this game without scrolling through the item list for hours.


#38

btw will be there some more beta builds before 1.0? so at release we will have less bug? :smiley:


#39

Magma Smith

We have investigated this, but whenever we think of something they would do, it seems to work better as part of the blacksmith or geomancer. Cut from the game.

Could the team think about making Magma Smith as a graphical update for the 6th level blacksmith please? He looks very cute on arts


#40

You are going to release the game, full price and non-early access, end of July, where you already say that development is halted to a stop, and less than five months later you’re killing off support too?

That’s a bold strategy Cotton. I doubt it will work out. I’ve always been a bit of a pessimist, as is widely known, but I think this is the final nail in the coffin for the game. There isn’t an active or big enough modding community to keep it alive, nor are there enough people to actively pursue and push the boundaries of modding. A five month window for API requests is ridiculously short given those circumstances.

For all intents and purposes, and without being angry, sad, or anything - as I’ve kind of stopped caring about the game’s future for some time, due to the clouds on the horizon - it feels like rats deserting the sinking ship. It’s been overdue and I’m not saying it’s not logical (because let’s face it, given the delay and the issues during development, it is), but it still hurts a bit. There’s a lot of wasted potential.

Good luck with your future endeavours - and I hope you’ve taken some notes during this little exercise.


#41

While I’ve questioned the direction of StoneHearth often (and raged about the lack of ports), the devs have always behaved impeccably.

I’ll certainly miss desktop Tuesday and the streams. It’s been a long time since Tom kicked those off, and three a week was entertaining, but probably unwise.

So, thanks for the macOS port, I look forward to using it. Thanks for all the honesty Steph and for taking responsibility even when it was unpleasant.

Good luck to all the devs, you made the game twice :slight_smile: