#Important note to Mod developers @yshan has made changes to the mod version so all existing mods must be updated before they will work.
Developers, please update the version in your manifest.json to 2. Mods with version 2 should maintain compatibility with older game versions, so you do not need to maintain 2 mod versions.
##Notes from the blog:
Hey everyone, thank you all for your bug reports! We’ve got a few fixes for you on our Steam Unstable branch:
Fixes for a variety of party-related errors
Hearthlings do not ping pong between safety points
Fix various memory leaks in UI, especially listeners, views, and tooltips
Poyo pot pie has net worth
Fixed uncaught type error in stockpile UI
Remove unused scaffolding objects from the game
Fixed issue in the scaffolding renderer
Undead names now appear in unit frame
Alert UI displays correctly on load when in alert mode
Put back red text for incompatible saves
Fixed combat music not turning off
All tonics can now be stockpiled
Fixed error on trying to remove building that isn’t started yet
Fix UI issue on splash screen
##Mod Version 2!
Also, if you are a modder and your mod is compatible with Alpha 14, please update your mod’s manifest.json file to: version: 2
This way, your mod will load properly. Thanks!
A bit more detail: They’ll harvest like one thing and could potentially get stuck after loading. So if your farm items become harvestable, wait until they are harvested before saving and quitting.
"tooltip_healing_items": "healing items and other consumables" -> changed
"description": "Competence at physical activities. Hearthlings with a high Body stat will move a bit faster, attack harder, and live longer. Influences Muscle, Speed, Stamina." -> changed
"description": "Double stiching and strategically placed padding improves the worker's efficiency. The worker who dons this upgrade outfit will move faster.", -> changed
"description": "A heavy wool coat, for cold winter nights. The worker who dons this upgrade outfit will move faster.", -> changed
Nice to see. What’s the signifigance of changing the mod version to 2 (besides allowing the mod to load)? I always thought that was modder-defined value, not engine-defined, if that makes sense.
All my farmers are now stuck (well won’t work), My last save was when they where harvesting and now they’re not even looking at the plots. All the crops are dying and my hearthlings are starting to starve. I didn’t pay attention to them and played for like an hour. Is there a work around for this, or any date for when a fix will be released for this? Thanks
The only “workaround” was mentioned above by @yshan, and it was to wait until all crops are harvested before saving and quitting. As for a fix, it should be in the next build, but there is no timeline on release (soon is all I can say!).
Yeah I was aware of that, my last save from last night was in the middle of harvesting and I didn’t even realise till about a hour of playing today when all the food was gone and my farmers where ignoring the crops. I’ll just be patient and wait for a fix, Thanks for the advice though