We continue working on conversations and a bunch of engine stuff!
Improvements in this Release
Updated SFML to latest. This is our sound library, so if you see weirdness with sounds, file a bug! Also, this fix is supposed to help Symantec, Avast, and other antivirus not flag SFML as problematic (even though we know it’s safe) so if your antivirus is having trouble with it or with Stonehearth, let us know (and then let them know it’s a false positive). Thanks to Justin for his incredible work on this very weird not-bug.
Added support for arbitrary window aspect ratios. You can now play the game at 4k resolution, or in a tiny window the size of your calculator. Or vertically, without any black bars. This was a side benefit of the work Max did to reduce fuzziness in conversations bubbles but we’re very happy to have it. Unfortunately, all our monitors are the same size,
so please go try it on a bunch of different machines and tell us how it works for you!
Added UI scaling to support higher resolutions.
Added the empathetic trait. Empathetic hearthlings are really sensitive to the mood of the town, and it always seems to rub off on them. Yay, more conversation traits!
Fixed hearthlings starting with less than the minimum number of total attribute points (combined mind/body/spirit) on the customization screen. E.g., hearthlings with 1/1/1 stats.
Fixed shepherded animals having a mood icon above their heads.