Steam and Hydro Electric Power and Automation

Yes, but is water a resource to make stews and soups? You needn’t see it, in my opinion, but fair point

A long time ago, there was a mod that added a power system. But that was back in A9 or something, and has been abandoned.


Yes, I had found it a while back in alpha 17 or 18,. It was not playable with those. I thought that maybe it may be rebooted or something better made

You could always try and ask whoever made it if you could update it. Or take over, etc.

I cant seem to find it anywhere, probably buried somewhere. However, with regards to me taking over, that is impossible as I have as much skill with coding as a boiled cabbage hahha :stuck_out_tongue_winking_eye:

I found this with a link in it, of the old mod


1 Like

found it

HAHAHA That was syncronised lol

So it would seem we both have, lol.

Funny how the last comment there was yours from last year!

I am gonna try to make contact with the guy, @chessmaster42 so that maybe someone interested can carry on with that mod

Water is not a resource as we can’t manipulate it, place it, drink it or use it as an ingredient in the vanilla game. We make stew and soups without water in this case. Don’t ask me how but it’s happening.

I will ask you to take a look at the links above of the old mod - Hydro-Electric power

I will later, but please remember the vanilla game is what the forum is about. Modders have to keep their own schedules and so does radiant.

Of course, but since I had forgotten about the mod, (Thx @thelegorebel for reminding me and helping me find it) and like many of the suggestions out there, (like the who about a king one becoming an actual mod in mere hours), I hoped to inspire someone or other to make a mod of the kind, or maybe to give some ideas or something.
Now that there is a mod, the whole story changes. I await the answer from the creator of the mod, so that then, I will if in the affirmative change this to a mods thing. So far, I am now going to change it to obsolete mods as I see it more accurate that way.
Ultimately, I simply am endeavoring to revive the mod

Edit: if I acquire the files and stuff, albeit I myself can do nothing productive with them due to my lack of coding knowledge, someone else may take it up.

I’d have liked to add pumps and maybe even hydroelectric dams to Zulser, but getting the latter to work properly would actually be one hell of a feat, especially since water technically isn’t really flowing on account on there being no sources/sinks that manipulate the water levels at runtime. Plus, Cities: Skyline did that properly (and quite amazing) and it would be hard to meet those standards.

I’m not sure what you mean by this. This forum is dedicated to all aspects of the game, including Modding. There’s absolutely no reason he can’t talk about it.


Please remember if it’s not in the main game, you can’t count for it to be implemented when a mod has it. Some people might not want or are able to play the mod in questions that’s needed for the resource. From the devs/modders viewpoint this is important.

Do you know if the old water mod’s methods would still work for that? It’s from way back before water was even “turned on” in the game; the original point of the mod was just to bring the pre-released water from the code into the terrain generation… so it’s quite possible that those older methods/handles don’t exist anymore.

But that mod did add sources, sinks, and even the option to set the colour of the water flowing out of the source. So if any of that tech still works, it would definitely be an interesting place to start.

That said, with the newer bugs introduced into the water system which pop up when two water bodies merge, it’s probably better to wait for @Albert to finish his current round of experimentation and dev work before we get too crazy with water experiments. And, you know, hopefully he’ll take some inspiration from this thread and make sure we have the tech required to move water around ASAP… heheh :stuck_out_tongue:


The old water “mod” was a sham that just toggled the water on and added a few entities that used the (not-yet-done) hydrology service as well as the coloring. I don’t think the hydrology service has changed much in that regard; the methods to create or remove water probably still exist.