Pixelmancing. It’s what I call making pixel art. Pixel, being obvious. Mancing, meaning “A practitioner of something.” What I want to do is get better at this art form, and to do that I look to the community for help and inspiration. Plus, it’s always nice to get closer to the community, which I haven’t been lately. I know my absence has been heartrending, but fear not, as I plan to change that.
What I plan to do is, sometime during the day, I will come back to this post and see if anyone has requests for me. If not, I will work on something I decide and post the result the next day. If there are suggestions, I will work on those instead, a maximum of one or two a day, and post the results the next day. I will do this in order to get better at pixel art and get more involved with the Stonehearth community.
What I need from all of you is one thing (with many parts involved):
Anything you think you want me to make, post it here! Want me to draw a building? An animal? A person? Tell me, and I’ll do my best to make it happen! Now, as an added bonus, I’m allowing you to set criteria for me to meet! Do you want me to draw something on a certain sized canvas? Is there a limit on the amount of colors I can use? Go crazy! Tell me any restrictions you might want me to work on, and I’ll do it! I only want to get better!
Here’s all the suggestions that I still need to work on:
Here’s the suggestions I’ve completed:
- [quote=“Swift_Cube, post:2, topic:6220, full:true”]
Draw yourself in full Pixelmancer robes of Greatness!
This pixel art piece was made on a canvas of 24 x 24 pixels. Featuring 11(?) colors and a scantily clad version of myself (complete with strapping good looks), this piece took about half an hour to create. What can I learn from this piece? I was having a hard time figuring out how to convey an idea with such a small workspace. From the monitor to the painting in the background (which sadly does not exist in my home), I had trouble fitting in detail. What this piece taught me is that each pixel matters to the artwork. If one of the pixels was displaced, particularly in the hair section, the piece would be different. Pixel art requires the use of each particular placement of each pixel. In all it was a fun little challenge piece to work on. Thanks for making this possible, @Swift_Cube!
Here is the second piece of my pixelmancing adventures. This time, the canvase is made up of 96x96 pixels. I honestly had a lot of trouble with this one, as I hate mountains. You’ll notice the “mountains” are just a wall of brown. I will come back to this in the future, when I have more knowledge about how to actually shade natural landscapes. On to the rest of the piece! Hidden behind the logo is Hyrule Castle, which I also hated, so that was a nice little accident there. I initially chose The Legend of Zelda as my 80’s inspired piece for a few reasons. I grew up with the Legend of Zelda in the early 2000’s. A Link to the Past was one of the first games I ever played as a kid. Instead of drawing something from there, however, I though it would be fun to attempt an Ocarina of Time backdrop. In keeping with the 80’s idea, I was initially going to recreate the original LoZ Title Screen, however that changed. Not sure why. Anyway, the second reason why I chose The Legend of Zelda was that I knew the logo would be fun to draw. That’s really all there is to it. What can I learn from this piece? I need to work on my shadowing. If the mountains and the dithering are any indication, I really need to do better with all of that. I’ll keep practicing in my off time. Thanks for making this possible, @SteveAdamo!
Work that I’ve done on my own:
Well, what are you waiting for? Suggest away!