I have gotten several messages lately expressing some confusion over what it means for our team to switch from 3DSMax to Maya and how that relates to the Modding Community.
I wanted to take a moment to reassure everyone that I have not made any changes to how the game reads information. So you will continue to be able to use 3DSMax, Blender, Maya, XSI, or whatever tool you have been using in the past - with zero issues : ).
In the future:
I would like to add things to the importer, specifically scale in animations. This is just a dream of mine at the moment, and if it happens, it should be possible to make sure old animation files (those without scale) still work. This is important to me (outside of community issues) simply because I don’t want to go back and re-export all of our existing animations with the new scale data.
For those of you interested in using Maya to create animations for Stonehearth:
Once I am finished with writing the scripts we need here for team Stonehearth, we will look further into the legal issues around giving out things like scripts. I also plan on (someday) doing some streams with animations as a focus - but A) I’m kinda nervous about webcams, and B) Animation work takes a lot of thought and is long and tedious (i.e. is not the best watching material).
Thanks all! Please post here and/or flag me with @malley on other posts to get my attention : ).