I face this problem all the time. And I am really frustrated about it. When footman/archer/knight/or any hearthling get wounded or rescued they require medicine treatment from herbalist. And they lay down on “any bed”. Sometime the nearest one.
The herbalist’s workshop and a stockpile full of potion can be far way from that “any bed”, where the injure hearthling is laying down.
So herbalist needs to walk a long distance ----> cure the hearthling ----> come back again to his workshop/stockpile -----> take another potion ----> then again walk the long distance ----> cure the hearthling ----> come back again to his workshop/stockpile ----> again take another potion ----> going back to the injure hearthling again …
This goes on for several times and meanwhile the herbalist needs to sleep+eat for himself as well. So the process of curing a hearthling is a way more time consuming then regular.
Sometimes, there are injure hearthlings in each corners of the town and most of the time the herbalist is found walking …walking … and walking, causing delay in treatment, because the patients are so far away!!! So, I have come with a solution. There should be specific beds for injured/rescued hearthlings. Such as hospital beds.
I know it looks modern but I’m sure modders/Team rediant can make a medieval version of it. So whenever injured/rescued hearthlings needs to lay down for medical treatment their first choice will be lay down here. These special beds can be placed near the herbalist workshop so that hearthlings get their treatment fast.
My basic goal is to have a medieval hospital or a medicine house.
##So that all injured hearthlings stay under one roof.