Ok. Time to talk.
Uhm, I forgot to post pictures these last two day. Actually, I had no picture. The mod was ready since the first picture was posted here, except for bugs and clouds, which I was doing while posting old screens.
So, how it works? The game creates a common map, then a second one which is used to cut the original terrain. Think giant cookie cutters fall cutting the land. This is based on the seed, which means that you can get the same island shapes in different biomes if you use the same seed ;p
Then there are the clouds. Each weather has its own clouds. Sunny, rain, sandstorm, rainbow, titan… If you have created a new weather, it is easy to add a new cloud effect for it, otherwise it will just use a default simple type for it.
Uhm, what else… Oh, don’t let your guys fall. “But I can simple build a ladder”, no you can’t. Well, you can, but anything that falls will be gone. Except water, damn bugs…
Save everyone and everything that falls off, along with position and time, to something like a re-embark file. Next time you start a new game you can choose to settle on a map below your previous sky land and watch everyone and everything land.
Next Bruno’s mod will add partial destruction to buildings and craters (sometimes hearthling shaped) from falling objects.
What kind of gone? As in despawnwd gone? Out of reach but shouting help gone :p?
Are hearthlings stupid enough to fall off and should I fence off the rim :’)?
We should strive for our hearthlings to be better than Minecraft players and not troll each other.
“Y U mAd Mer!?!1 JusT a praNk bro!! … bro? … bRo?? … Burlybro?!!”
There’s one more way. You can wall your village off, then build ladders to all possible places so enemies from all the map can get to someone else’s village.
Not a case with skylands I guess. Do the enemies spawn on all islands? It may make some campaign nodes close to impossible to complete.
Any chance of adding a button/checkbox at map generation screen to decide weather to have floating island or normal? Would mean the mod can stay enabled all the time but can have features toggled at seed time.
They can fall when someone else (maybe even themselves) mine their block, or remove their ladder or scaffold. Mobs, and items too. Anything that falls.
Could work
Just disable the mod, it is the same thing. The game is smart enough to remember your mods now. So when you go play in a world that used the mod while it is disabled, a little popup will appear giving you the chance to activate it before entering the save. The same for saves without the mod while you have it enabled.
@BrunoSupremo just out of excitement and curiosity, do you plan on feeding this one with exclusive content like Archipelago or you consider it a “finished idea”?
I’d recommend a coding solution: either patch water_component or hydrology_service, or have a new service that listens to the hydrology tick and removes any water components that are at/below a certain “minimum y” location.
attach ladder yourself to the side of the island, order them to make a small 1x1 wide, 2 tall slot in the side of the wal(this has to be adjacent to the ladder, low down), hang everything from there?