Several bugs still linger in r880

Summary:

  1. Hearthling spawn on top of the banner
  2. Chitin highted in stockpiles
  3. Geomancer’s talisman not counted as talisman in stockpile
  4. code of town’s name (Voyage [str(town_number)]) appear in texts

Steps to reproduce:

  • Hearthling spawning issue:
  1. build a road (even 1x1 will toggle the issue)
  2. put the town banner on the road
  3. accept a hearthling via daily update
  • Chitin:
  1. fetch some Chitins
  2. set the stockpile filter to all
  • Geomancer’s staff:
  1. set the stockpile filter to all
  2. disable any button in the stockpile filter
  • Code of town’s name in text:
  1. start a new save (I only tested Northern Alliance)
  2. leave the settlement establishment message alone and wait to another day
  3. accept the daily update and look at the text

Expected Results:

  • Hearthling spawning issue:

    · Hearthling running from far away

  • Chitin:

    · Chitin not highlighted

  • Geomancer’s staff:

    · if “Talisman” is disabled, the staff should be highlighted; if any other buttons are disabled, the staff should not be highlighted

  • Code of town’s name in text:
    · Numbers shown as normal

Actual Results:

  • Hearthling spawning issue:

    · Every Hearthling is spawn on the top of the bannerCW)BZ0Y7WC%5D%7D_RTE8U%24%40R9F8%406Z5RUH9GLO(07U13W2UGG

  • Chitin:

    · Chitin highlighted

  • Geomancer’s staff:

    · With every button disabled, the staff highlighted

  • Code of town’s name in text:

    ·Strings are shown
    ~TMU%7DMH~X%242Y%60TOODHO5FX6WEH1HSMGD%7B%5B~UVI%7DU_DT9RE

Notes: Roof and Block will not cause the weird spawn point issue

Attachments: 1532233604011.zip (3.6 MB) the save

Version Number and Mods in use: No Mods; r880

System Information: 4GB RAM, Windows

And a rabbit-statue-spawning-on-top-of-tree issue in the save, if it can also be considered as one issue at all.