Summary:
Perhaps, they are somethings destructive initialization about loading or saving player’s settings.
release-663 (x64)[M]
stonehearth/components/scaffolding/scaffolding.lua:135: attempt to call method 'get_blueprint_region' (a nil value)
stack traceback:
[C]: in function 'get_blueprint_region'
stonehearth/components/scaffolding/scaffolding.lua:135: in function '_add_region_trace'
stonehearth/components/scaffolding/scaffolding.lua:119: in function <stonehearth/components/scaffolding/scaffolding.lua:106>
My environment has been keeping occurs this log. But, maybe I’m playing with ignoring this error.
Steps to reproduce:
Sorry, I don’t know. However, I wrote these steps cause this situation.
- Create new world (Rayya’s Children & Desert biome & Normal mode)
- Playing some hours with Auto Saving
- Save and Shutdown when Game running become so slow as
1 or 2 fps
- Reboot and Relog to manual saved data.
Notes:
For now, I’ve reported stacktrace.
Attachments:
I want to suggest other issue. Support Fix Screen Size
or UI Scale Settings
for High density display (My SurfaceBook has 3000 * 2000 px
with 267ppi
. Thus I can’t read text decause discription text UIs are too small…)
Small Window Size : Average from 20 to 30 fps
Full Screen (3000x2000) : Less than 8 fps
Version Number and Mods in use:
Ver : Alpha 18 release 663 (x64) M
Mod : Stonehearth 0.18.0 Japanese localization
System Information:
OS : Windows10 Pro
CPU : Intel(R) Core(TM) i7-6600U CPU @ 2.60GHz, 2808 Mhz
GPU : NVIDIA GeForce GPU
+ Intel(R) HD Graphics 520
RAM : 16GB
Display: 3000
x 2000
(SurfaceBook)