So it’s been over a year since I began this post, it started out full steam and I was proud of it, but this past year has been a difficult one for me as a musician, but things now seem to be back on track. I’m uploading a second grass biome piece today. Is there anyone who is willing to implement this as a mod?
place your music in the mod_music file. I dont know if anything else that *.ogg will work. I put an example file YourMusicNameHere.ogg as an example in there.
open the manifest
You can open the manifest.json and clockwork.js file with for example sublime text 2 (in the case you dont know) http://www.sublimetext.com/2
Place in manifest.json under aliases your music (I put an example there already)
Dont forget to add comma’s when you have more than 1 alias in there!
open clock_widget.js
Place your music in the form of the example I placed. Important is to refer to your modname and the alias in there and not to stonehearth:music:…
You can place them under several places, like dark or ambient too.
Thanks for the kind comments. On my phone so I’ll write a proper reply soon.
I’ll return to the track over the next few days as I created this piece in one day so I did the quickest mix I could. I’d usually spend more time on making it perfect but that ends up with me spending forever on one track and ultimately putting off release.
It’s the music that counts, perfection will come by itself.
Great work, just implementing this now. I’ll convert the files to .ogg format and see if they work. It would be useful to know where the original tracks are stored so I can take a look at them and check if they have a specific sample rate. It would also be useful for getting the volume of the tracks the same.
I’m also switching the main thread to one playlist rather than YouTube videos, this will allow me to replace audio easier if I ever do edits in the future, plus SoundCloud has better audio encoding and less compression.
You are more than welcome to import your music as .wav if you like, but I have compressed music to .ogg to save space. I will be compressing all SFX to .ogg as well (should have done that from the start). As far as sample rate, I have always bounced out SFX at 44k / 16bit, and music at 48k/ 24bit.
I do have a couple questions now that you mention it.
Which version of Cubase do you use? Why did you choose Cubase?
By “sampled instruments” do you mean like VSTi or SF? Or do you mean recording someone playing the part.
Did you create the samples or did they come with Cubase/Did you find them on the internet?
And lastly, I’ve messed with garageband and FLStudio, is Cubase similar? or why would i choose Cubase over those other options(specifially FL Studio, which I own).