Consider this open/free to anyone wanting to continue it.
Hel yeah! Too bad Iām so dumb when it comes to coding
On the other hand, would you mind if I bothered you with some questions? Iāve been wanting to make a class like this but always fell flat with my knowledge of LUA. I have some neat ideas and āMIGHTā be able to build this up a bit.
I looked through the thread since it popped up again.
I know that in the past Iāve shared @BrunoSupremoās view that a leader is unnecessary since the player does that work. However, if the leader adds to the game play then itās a different thing.
From what Iāve seen of Dwarf Fortess it handles this sort of thing by restricting the players tools for management until theyāve assigned dwarfs to corresponding management positions. There are things you canāt do with your troops until you have a military leader. You canāt see the exact amount of a certain item in stock if you donāt have a bookkeeper, and so on. And since leaders require things, like an office with certain furniture, and might have quirks, they add game play.
I like @Scalās suggestion that the leader listens to peoples problems to give them a mood boost. This could be expanded upon by generating small quests about that problem. Maybe they ask for less ugly stockpiles and more decorations. An inactive crafter might ask for more work and required resources. After an attack someone might ask for more soldiers.
If you complete the request within a given time the leader gets xp and respect (which could be a separate meter for the leader). If you donāt complete the quest the leader might loose a little respect or the one who made the request might be a bit disappointed. Quests could of course be of different importance.
I also like @YetiChowās suggestion that the leader could make declarations with both positive and negative effects. As in Dwarf Fortress it would give the player more tools for management. A more experienced leader can make more types of declarations and more effective once. If the leader has a respect meter they might loose some respect from unpopular declarations, but the more respect the leader has the less negative effects the declaration will have. If you tell the people to work harder or eat less they wonāt be happy about it but if they respect the leader they will at least trust that itās wise and necessary.
Through the leader you could declare that goods should be sold for a higher price, however a trader wonāt buy every type of item for that price. What they accept could be random, so you donāt know when youāll be able to sell your goods.
Through the leader you could be able to prioritize work or allow more or less workers on a specific task.
The leader could let you organize celebrations. Either for general happiness or to celebrate certain groups (military, crafters, food producers or workers) to give them specific boosts. The leader could order special items to be crafted, like statues to honor and boost certain groups.
And so on and so on. Point being the leader could have a purpose even though the player makes the decisions. If you need to uphold the respect for the leader to get the most out of it it adds game play.
Iām working on bringing this MOD back, if you donāt mind Bruno. I think this would be a great start. Think Iām going to try to give it the job of sitting on a Throne to level up and just talking to the town folks.
2 days and I finally got it stable!!! All credit to the creator! Now I just have to figure out how to add two things.
- A Self Buff that gives happiness. (It feels good to be King +10 )
- A suite of Buffs, that it can give to passers byā¦
Yeah, this one is open. Mod it all you want.
If you need help, check the guide: Stonehearthās Modding Guide
Thank you sir!!! Also, I meant to ask you for permission but forgot to in my excitement. Its just something special about having a King/Queen to pamper. lol
So just an update guys, I have a very simple, functional mod in place. You can make a king/queen that does very little However, it contributes very powerful buffs. Iām upping the cost of the king to make it worth it. Look for more coming soon!
Thank you folks so much for the help! Especially @BrunoSupremo . Thank you for being so kind and allowing me to work on a MOD I really loved. Even from years ago. I have plans for future updates⦠let me know if youāre interested in giving me some tutoring
Just waiting for it to get approved on Steam and it will be up for all to enjoy!
Royalty Mod for Stonehearth
Elevate your Hearthlings to Royalty!
The Royalty Mod introduces a whole new level of hierarchy to your Stonehearth settlements, transforming your humble village into a thriving kingdom. With the creation of a King or Queen, your Hearthlings will experience newfound inspiration, happiness, and productivity, driving your city to unprecedented prosperity. But bewareāroyalty comes with its own set of challenges.
Features
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King/Queen Promotion:
- Craft the Kingās Crown at the Blacksmith using 15 gold ingotsāa hefty investment, but one that pays off in the long run.
- Promote any Hearthling to the rank of King or Queen and watch as they assume a new role that enhances your entire settlement.
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Subtle, Yet Powerful Influence:
- While the King or Queen does very little directly, their presence alone brings immense benefits. Youāll notice an automatic boost in the productivity of your cityāHearthlings will work harder, be happier, and generate more wealth through the inspiration buffs provided by your monarch.
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Exclusive Royal Traits:
- Royalty isnāt just a titleāitās a lifestyle! Your King or Queen will automatically receive the Charismatic and Gregarious traits, increasing their social influence and boosting morale across the kingdom.
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Majestic Buffs:
- The crown bestows powerful buffs, including Royal Defense and Royal Heart, enhancing courage, willpower, and compassion.
- The Royal Protocol buff grants increased speed, stamina, and muscle, ensuring your monarchs are always in top form.
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Royal Happiness:
- The presence of a King or Queen brings joy to the entire kingdom. Hearthlings will feel Royal Admiration and enjoy increased happiness, leading to a more content and productive settlement.
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The Downside of Royalty:
- Not everything is perfect in the royal court. Royalty also carries the Glutton and Gourmand traits, meaning your King or Queen has a penchant for fine dining and excessive feasting. These traits can strain your food supplies, so make sure your kingdom can handle their lavish lifestyle!
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Beautiful Visuals:
- Custom icons and crowns ensure your monarchs not only rule with power but look the part too. Witness your royal Hearthlings don their crowns and see their majestic influence take shape!
How to Use
- Craft the Kingās Crown at the Blacksmith using 15 gold ingots.
- Promote a Hearthling to King or Queen using the crown.
- Enjoy the benefitsāand manage the challengesāof having a royal leader in your settlement.
Special Thanks
A special thank you to BrunoSupremo, the original creator of this mod, whose work laid the foundation for this enhanced version. BrunoSupremoās contributions to the Stonehearth community have been invaluable, and this mod builds upon their vision to bring even more depth and flavor to the game.
Compatibility
This mod is designed to work seamlessly with Stonehearth and Stonehearth ACE. It integrates smoothly with existing game mechanics, adding depth and flavor to your gameplay without disrupting the core experience.
Installation
- Subscribe to the mod on Steam.
- Enable it in the Stonehearth mod manager.
- Watch your kingdom flourish under royal rule!
Feedback and Support
Your feedback is invaluable! Please share your thoughts, suggestions, or any issues you encounter in the Steam Workshop discussion. Weāre committed to making this mod the best it can be!
Bring honor, power, and prosperity to your Hearthlingsābut beware of the costsāinstall the Royalty Mod today and witness the rise of your kingdom!
In Development/Future Plans:
Weāre excited to share some upcoming features for the Royalty Mod!
- Warrior Kings and Queens:
- Soon, your Kings and Queens will not only rule from the throne but also join their armies on the battlefield! They will act as a support class, dealing minimal damage but providing significant buffs to boost the morale and effectiveness of your soldiers as they fight.
- Royal Thrones:
- Weāre sneaking in some exciting new decor, including Royal Thrones! These majestic thrones will add a regal touch to your great hall, further enhancing the atmosphere of your kingdom.
- Refinement of Royal Personalities:
- Weāre working on refining the personalities of your Kings and Queens. Expect more nuanced behaviors and interactions that will make your royalty feel even more lifelike and integral to your settlement.
Nice!
Congratulations on releasing your mod
One suggestion I have is to maybe add the crown as a starting item for the āNoble Entourageā starting loadout added by ACE. It might or not be overpowered to start with one, but I think it brings cons of its own that make it worth it: itās very valuable so it will encourage stronger raids earlier; it would be one less worker when you have very little, etc. For roleplay purposes it would be neat to start with a crown, tho!
Oh, and another thing Iād like to point out: that blue āframeā used for the modās workshop picture that you took from one of my own mods ( ) is explicitly made to look like the gameās blueprint icons on the builder view⦠If you notice, I only use this frame for building templates and hence why I give them this āblueprintā border. You might want to change that since it can be a little misleadingā¦
(Edit: I see youāve made a new frame, nice Thank you!)
Thank you!
Iām still rather new to modding/coding in general. So Iām not quite sure how to do that. But I will look into it.
My apologies about the frame. It looks so official I thought it was from the game. Didnāt realize that it was custom made.
I really hope youāre enjoying the Royalty mod. Iām looking forward to doing a lot of tweeks!
Bellon!