Stuff like that is indeed what would add that last layer of dimension to this already in depth game.
The king should have the power to kick a hearthling out of his kingdom.
And do you have any plans for collecting Tax from the hearthling?
What if I like a communist approach to my townbuilders
@Giliweed1 you just make bunch of potato, turn it into vodka and sell it to the npcās. Buy the rest ? Noone pays a dime, everyone has a job and access to resources.
I think combat wise the King should be a low damage, high health, but when heās in a battle the other soldiers will never run away, or get a strength bonus or something. And having a King should raise the happiness of all the people in the town.
Hi @PedroBigBoy, you may want to check Chabonitās mod. It adds a class called āLeaderā similar to king/queen, but itās still under testing phase. You can also give @Chabonit some suggestions.
with @BrunoSupremo permission i took this topic as a base to create the Leader mod part of my mod.
The Leader is definetly not a combat class. If you read History you can see that the king never rode into battle in the first lines. The ruler of a land stands back and controls trading, taxes (not in the gameā¦), speaks law, gives advises and sends his knights into battle. The Monarch rules over the land as an advisor, mentor and someone to follow.
But maybe her majesty is only a lazy person walking around in the castle eating and sleeping.
We will see how this develops.
ahem⦠A leader is a combat classā¦A ruler is notā¦
Pretty sure this checks out. How can you even upgrade a knight ( heavy fighter ) into a wussy intellectual.
Kings used to fight their most important battles, Iād like to see some sources on your historic views @Chabonit .
Cheers
ok ok i give up to the wieser under the sun.
Maybe it is just my thought of a decadent ruler which is also a bit wise butā¦butā¦you now her majesty loves to lean back, watch the land grow and give every hearthling a warm smile and a good word to bring light to their hearts, strength to their fists and magic fingers to the crafters.
The Ruler is a good man or woman more of intellect than of superior strength (ok he / she was a knight before maybe just too much blood was spilled)
Gameplay > realism. Do what will be most fun. Game dev golden rule.
I wouldnāt say youāre wrong, but the specific ways things are being called leads to the discussion.
Perhaps if you want a good Leader in your mod, the character needs all 3 skills to be as high as possible ?
I see why you think a wise man should lead your people, but those very people also used to lead the armies.
Iād like to see a class where you have to grind or be lucky to get a 6-6-6 with charisma and "passionate knight/leader"
Gives some more depth to the whole thing without giving up on anything.
Cheers
copy that now i got your idea i will consider thatā¦
is it possible to check a requirement on attributes for class progression ?
on the other sideā¦i thought about a trait which qualifies a better leader ā¦
Witch case. Is there now also witches in the game?
Iām sorry. I just couldnāt help myself. I guess a herbalist, kind of classifies as a witch. XD
I think youāve gotta use the knight background as a bonus for the leader so you can get more Intelligence/Spirit over body if you canāt get lucky or your great king/queen falls.
Perhaps the trait is better to keep the balance, in which case we would end up with
6-6-6 Charisma + Leader trait to make the best possible leader.
Cheers
"Adds a new class to your game, the king. It does nothing."
like a real king! wow, thats realism on a whole new level
GOOD JOB, and nice eye for details!
could you forward me to making animations for this game?
If this was a class, what would you have it do?
It is a class, you can use it right now like any other. It just does nothing different from a worker.
I donāt believe a ruler of any kind (king, commander, mayor, etc) is beneficial to the game. No need for a hearthling to give orders around when I can do that through the game interface. Walking around buffing people is also suggested a lot and also not something that would make a difference to the game, and when it does, it is redundant as it can be achieved through other means.
This is purely a role play class. You can for example recreate yourself in game and be promoted to a king to show that you are above others. You can have two queens happy in a mansion. Or 4 kings in a castle, like in Narnia.
Maybe the King could sit on a throne most of the time hearing his subjects problems.
The player would loose a potential worker, but each hearthling who is heard by the King would receive a mood boost for some time?
The King could also have a mood and courage boosting aura, because his presence inspires other hearthlings or something.
He does nothing else because er⦠heās the King.
Maybe give him a huge mood debuff too called āCarrying the Kingdomās burdensā or something which would require the player to give the King a high quality living to keep him happy.
This mod should definitely get revived!