You know how when you level your hearthlings they gain bonuses? Well to me some of them are useless and can just be ignored. Like the footman, all you need is the equipment to be effective. So I say they should rework the system to include a research system. I mean its not immersive to see a civilization be smart automatically. Heres how I picture it going. At the bottom of the skill tree is a campfire which means you have the knowledge to start a civilization. And with this new system your base job, i.e. workers, can level. And all classes can level indefinitly, each time a class levels you gain 5 research points which can be spent to unlock new classes and or buffs to classes. For example, you must research Get to Arms to unlock the footman and also the buffs to combat type classes. And after you unlock the passive, all characters that reach the level that is required to origionally unlock it will gain the bonus. And then comes the new passives. Footmen needs a rework to make the passives more wanted because your researching to unlock them in this case. Passives like footmen take 25% less damage in combat or footmen regens HP 20% faster. And Crafter Bonuses can be increased crafting speed or even unlocking new stuff to make! Please post your opinions, id love to see what you all have to say <3
Edit: Please read the last post from me for a revised version. Too lazy Lol.