Well, I just watched the dev stream about shops and thought about the good old days full of discussions about our towns and I think that shops/taverns and other “civilian” buildings should be a “real”, destructible part of your town. This could be a visting caravan (I’m sure something like this will be implemented), but also shops/taverns that the player could build to attract merchants /mercenaries/ambassadors.
I would like to discuss whether these buildings should be
a) completely designed by the player (and marked by special signs to identify the buildings)
b) given as unique blueprints (>>Norm Windriser would like to build a woodcutter shop and asks for your help to settle down<<)
c) a combination of both (>>Norm Windriser would like to build a shop, but he lost his blueprint on the qay here, he’ll settle, if you offer him [interior stuff] and a bed.<<)
PS: I did not want to revive an old discussion so I started a new one, if anyone notices another discussion like this, just move my post.