In ACE, I’m currently trying to work on performance for my generic connection service, right now with my vine service (which is used to moderate vine growth/expansion rates so they don’t quickly try to cover the whole world). I’m now very reliably crashing to desktop after one or two dozen vine entities have been created (and not having performance issues), when previously I was creating hundreds with the only problem being performance (@DaniAngione was also crashing to desktop sometimes earlier, though I think he was stressing the system more than me). Usually I don’t get a crash dump or anything interesting in the log, but this time I did:
2018-11-16 01:32:57.521539 | client | 0 | sysinfo | Memory Stats: Fatal Exception 2018-11-16 01:32:57.521539 | client | 0 | sysinfo | Total System Memory: 31.951 GB (34307125248 bytes) 2018-11-16 01:32:57.521539 | client | 0 | sysinfo | Current Memory Usage: 1.251 GB (1343369216 bytes) 2018-11-16 01:32:57.521539 | client | 0 | sysinfo | Total Address Space: 128.000 TB (140737488224256 bytes) 2018-11-16 01:32:57.521539 | client | 0 | sysinfo | Available Address Space: 127.994 TB (140731269828608 bytes) 2018-11-16 01:32:57.522514 | client | 0 | sysinfo | Used Address Space: 5.791 GB (6218395648 bytes)
crash.dmp (163.7 KB)
This was in a Microworld in which I insta-built a building, stamped 3 vine entities around it, and then let them start growing. Aside from that I was just running a few of my old UI mods and of course the current unstable version of ACE. I also was reliably crashing from a save that’s basically just a new normal game (banner placed, nothing else done).