I’m trying to create this small plant garden, but I don’t know what I’m missing here. The garden holds inside of the region perfectly, but offsets while facing one of the direction. The model seem to hold in place fine. Can somebody give me a tip, please?
I had some similar issues with objects I created, I’m unsure if it is your case but I’ve found that saving them centered causes more issues than when you save them aligned with the grid inside the software (I use qubicle)
It always fails on 1 or 2 directions even if set it to align to grid. Is your object’s model centered on the absolute center or on the center of a tile (where the red is)?
Have you tried tweaking it with the entity manager inside the game? (With debugtools) as well? I also found out from experience that it is the best way to perfectly check and correct regions and collision and then just copy the .json it provides
It is really useful
You can edit the collision and all other regions on the spot and refresh for immediate changes, turn it around to test all sides, add or remove any other collisions, destination, etc…
Once you tweaked it enough and it is perfect, click to “Show json” and copy the information to paste on your actual file
That’s usually how I end up tweaking and fine tuning objects since I always mess up the numbers outside the game
I have another wierd thing though, I guess this is just a cosmetic issue, but the icon for actions is very much off center. Is there a way to fix this?
The icon appear in the center. You said you are using magica, in that software everything is shifted to a corner. That is why the icon is there. Using other softwares, like voxelshop or goxel you can really make the object center, which is way easier to position in the game (you then only need to shift half block to align to the grid when using even blocks)
I see… It appears that I won’t easily fix this by just loading the model into VoxelShop. Even though I have exported it anew, the center stayed fixed into the corner.