With the introduction of the thought system and traits the animal companions seemed lacking in flexibility.There isn’t any problem so to speak but I find a little hard to keep them alive and properly fed, let me explain. I aim the subject at critters like the squirrels, rabbits, raccoons and fennec foxes.
Their behavior is simply roaming about from the point where they spawned or were charmed. It is problematic now more than ever since you can’t protect them correctly this way and it makes for a very sad hearthling if the companion were to die by goblins.
It seems to me they only feed from random food left on the ground or stashed in a stockpile. Not very aesthetic and practical, unless the sound of buzzing flies in the morning makes you calm and serene.
My suggestion would be to create houses and feeding through for them without removing the ability for them to feed on random food on the ground. We wouldn’t want them to starve until we can make the feeding through and the feed for them as well.
I now present in more details what I envisions:
Made by either Carpenter or Potter (So both Ascendancy and Rayya’s Children can make them day 1)
- Small pet house;for 1 companion (resembling a dog house)
- Medium pet house; for 3 companions
- Deluxe pet house; for 5 companions
- Feeding through; With charges
Made by cook
-Animal companion feed; 1 jerky, 1 corn, 1 carrot.
For the idea of the houses its pretty simple, I see it as a pet gets assigned to it and roams around it. An accurate way of controlling their safety.
For the idea of the feeding through, I see it as a sub-container with per example 20 charges. Where 1 charge is consumed once an animal eats from it and 5 charges are gained when placing animal companion feed.
For the management of the feed i suppose both Workers and Shepherds are qualified for replenishing the through.
I hope this idea can help in any shape way of form this already amazing game!