Hoping a dev could discuss the “effort” in recipes as well as the “appeal” for entities in relation to how modders should adjust their mods for these. And I should point out I don’t want to reveal any spoilers and any clarification you can give would be greatly appreciated.
As for craft_items_orchestrator it appears that the “effort” will replace the “work units” in the future and give us a cool progress bar (maybe?) but in looking at the current recipes there doesn’t seem to be a good correlation between the two and definitely appears to multiply by level.
Sort of the same for appeal in that there doesn’t seem to be a hard gauge in the current entities. I see items range from -30 up to 120. As an example the Ogo’s Bone Mace is -12 but if it was displayed as a trophy (as in my mod) I would assume that it would no longer be repulsive to all hearthlings.